func_vehiclecontrols (Counter-Strike)
Last edited 16 years ago2008-05-03 03:10:57 UTC
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Brush EntityDefines the location of the controls in a
func_vehicle (what you have to USE in order to start controlling the vehicle). Moves with the vehicle it's set to control; works much like
func_traincontrols.
Attributes
- Vehicle Name (target) - Name of func_vehicle to control.
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