func_weaponcheck (Counter-Strike)
Last edited 2 years ago2022-01-30 14:14:51 UTC
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A brush entity to check weapon(s)/item(s) in player possession. It is used in Counter-Terrorist Training Center maps in the retail version of Counter-Strike to check if the player has bought the ordered weapon to proceed the map.
Attributes
- trigger_items - Target name
- item1 - Weapon/item name (eg weapon_mp5navy)
- item2 - Weapon/item name (eg weapon_mp5navy)
- master - Master
Notes
- Fires Target(s) only once.
- Has no item limit.
- Must have all items to fire Target(s).
- Can leave as blank.
See also
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