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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Brush Entities
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Category: Brush Entities
Last edited
3 weeks ago
2024-10-09 15:41:44 UTC
by
kimilil
Wiki
View Category
Entities
that are composed of
brush
work.
More information available in the
brush entity
page.
Subcategories
Entity Guides
(71)
Half-Life Entity Guide
(53)
Counter-Strike Entity Guide
(9)
Compiler Entity Guide
(2)
Ricochet Entity Guide
(5)
Review Required
(3)
Counter Strike Deleted Scenes Entity Guide
(3)
Deathmatch Classic Entity Guide
(1)
Pages in this category
button_target
env_bubbles
func_bomb_target (Counter-Strike)
func_breakable
func_button
func_buyzone (Counter-Strike)
func_conveyor
func_detail
func_disctoggle (Ricochet)
func_door
func_door_rotating
func_escapezone (Counter-Strike)
func_friction
func_grencatch (Counter-Strike)
func_guntarget
func_healthcharger
func_hostage_rescue (Counter-Strike)
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_plat_toggleremove (Ricochet)
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone (Counter-Strike)
func_wall
func_wall_toggle
func_water
func_weaponcheck (Counter-Strike)
game_zone_player
info_hullshape
item_worldmap (Counter-Strike: Deleted Scenes)
momentary_door
momentary_rot_button
trigger_autosave
trigger_cdaudio
trigger_changelevel
trigger_counter
trigger_discreturn (Ricochet)
trigger_endsection
trigger_env_hurt (Deathmatch Classic)
trigger_fall (Ricochet)
trigger_gravity
trigger_hurt
trigger_jump (Ricochet)
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_stealth (Counter-Strike: Deleted Scenes)
trigger_teleport
trigger_transition
trigger_usetool (Counter-Strike: Deleted Scenes)
worldspawn
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