The game_end entity is used to end a deathmatch match. Due to the typical nature of deathmatch maps, using this entity isn't recommended, but if for whatever reason you require this effect, this entity will do it.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Master (master) - Sets an entity to be used as a master (usually a multisource). The master entity must be active in order for the game_end to be triggered.
Flags
This entity has no flags.
Notes