The game_end entity is used to end a deathmatch map.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Master (master) - Sets an entity to be used as a master (usually a multisource). The master entity must be active in order for the game_end to be triggered.
Flags
This entity has no flags.
Notes
- Given the nature of most deathmatch maps, using this entity isn't recommended (since deathmatch games typically end automatically via a time or frag limit), but if for whatever reason you really require this effect, this entity will do it. Use with caution!
- For the entity to end a singleplayer level, see trigger_endsection.