gibshooter
Last edited 2 weeks ago2024-10-17 12:18:09 UTC
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A gib-shooting entity hard-wired to shoot blood-encrusted body parts.
Attributes
- Name (targetname) - Property used to identify entities.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Number of Gibs (m_iGibs) - Total number of gibs spawned per activation.
- Delay between shots (delay) - The amount of time between the release of each gib. Defaults to 0.1 if blank or 0.
- Gib Velocity (m_flVelocity) - Speed at which gibs are released.
- Course Variance (m_flVariance) - Defines how much each gib's path will vary from the normal.
- Gib Life (m_flGibLife) - Time in seconds for a gib to hang around before it fades away. Defaults to 25s if blank or 0.
Flags
- Repeatable (1) - Entity can be triggered more than once.
Notes
- On each bounce, a splash of blood is placed where it hits surfaces, for up to 5 bounces.
- In the German language version of the game, the gibs are replaced with machine parts, and no blood decals are placed.
See also
env_shooter
- A more customizeable (but non-bleeding) shooter of things.
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