item_health (Deathmatch Classic)
Last edited 2 years ago2022-09-21 08:42:11 UTC
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Spawns an health item that heal players upon touching it. The type of health item is defined by the flags.
Flags
- Rotten (1) - If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP, the sound upon picking it up is also different.
- Mega (2) - If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP, the sound upon picking it up is also different. This is the only variant that can make the player HP goes beyond 100 HP (the max. limit being 250 HP).
Notes
- If both "Rotten" and "Mega" flags are ticked, "Rotten" takes priority.
- If the
deathmatch
CVAR is 4 and the player is invincible, the player can't pick up this entity. - If the
deathmatch
CVAR is 2, this entity removes itself upon picking it up and thus never respawn. Otherwise, the respawn time is 20 seconds. - The "Mega" health is responsible of draining the player's "extra HP" by 1 HP every second back to 100 HP (after 5 seconds of picking it up).
- Because of that "extra responsibility", the "Mega" health 20 seconds respawn timer will start once the player's health is back to 100 HP or lower (unless the
deathmatch
CVAR is 2).
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