light_environment (Half-Life) Last edited 16 years ago2008-06-11 08:13:40 UTC

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Point Entity

This entity makes a map's sky emit light. The only practical way of lighting outdoor maps.

Attributes

Flags

Inputs

Outputs

Notes

*
Sky brushes must have the 'sky' texture on all faces or they won't emit light.

1 Comment

Commented 1 month ago2024-09-15 15:09:55 UTC Comment #106399
NOTE TO SELF: VHLT rolls pitch into the pitch component of angles. World and model lighting should just work.

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