monster_hgrunt_dead
Last edited 4 years ago2020-06-07 22:27:05 UTC
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Point EntitySpawns a dead marine. Can be used to simulate the aftermath of a battle, or as a place to provide the player with a weapon or ammunition. To add blood to the ground or walls nearby, use
decals.
Attributes
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Pitch Yaw Roll (Y Z X) (angles)
- Animation Sequence (editor) (sequence)
- Pose (pose)
- 0 = On stomach
- 1 = On side
- 2 = Seated
- Body (body)
- 0 = Grunt with Gun
- 1 = Commander with Gun
- 2 = Grunt no Gun
- 3 = Commander no Gun.
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