Point EntityThe multisource acts as an AND gate. It only triggers its targets if all entities targeting it are in the 'on' state. It can also be used as a master (instead of actively triggering something when the conditions are met, events or entities using it as a master will only be able to function when the conditions are met).
In other words, the multisource can be used in 2 ways:
1. As a way to activate something,
only if an X amount of entities are already active. For instance: 3 buttons which have their masters set at a specific multisource, and when those buttons get activated, the multisource will unlock a door (this is an example of course, the possibilities are endless).
2. To unlock a door. If a door has its master parameter set to the name of the multisource, then that door will
only unlock once that multisource gets activated.
Attributes
- Name (targetname) - Property used to identify entities.
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Global State Master (globalname) - This is the name of the global variable (set by an env_global) that can be used to control the state of the multisource.
Notes
- Note that all clients need to be 'active' at the same time in order for the multisource state to be 'on'. If you have two buttons targeting a multisource, pressing both will make the multisource active, until either one resets (pops back).
- When naming a multisource, do not call it "multisource". It will not function properly. Give it a helpful name that relates to your entity set-up.
Master properties expect a multisource name. A multisource acts as an on/off switch that you trigger to toggle your entity. If two entities target the multisource, both must be active at the same time for the multisource to work. (e.g.: two buttons).