speaker
Last edited 5 years ago2019-08-22 13:20:58 UTC
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Creates a public announcement system that randomly plays announcements from the sentences.txt file.
Attributes
- Name (targetname) - Property used to identify entities.
- Preset (preset) - Preset sentence group.
- 0 = Use Sentence Group Name
- 1 = C1A0_
- 2 = C1A1_
- 3 = C1A2_
- 4 = C1A3_
- 5 = C1A4_
- 6 = C2A1_
- 7 = C2A2_
- 8 = C2A3_
- 9 = C2A4_
- 10 = C2A5_
- 11 = C3A1_
- 12 = C3A2_
- Sentence Group Name (message) - The sentence group to randomly select sentences from.
- Volume(10=loudest) (health) - Sound Volume for the public announcement.
Flags
- Start Silent (1) - If enabled, the entity will have to be triggered to work.
Notes
- Place this in one or more spots in your level. Every 3 to 10 minutes it will make a random announcement, as if a public announcement system is in effect.
- Sentences are chosen from a sentence group by simply adding a number. For instance, if the Sentence Group Name is C1A0_, it will randomly choose the sentences from C1A0_0 to C1A0_N.
- Sentence Group Name should not have an ! as a prefix unless you only plan on playing one sentence (I.E. scripted announcements)
4 Comments
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Think the VOX in HL, or the random messages at the mall.
Tetsu0: It works kinda like this: When you have this in your level, and set to a certain sentence group, it will say those sentences from the VOX section of the sentences.txt file. You remember the AM labs, and how there would be a random announcement, usually when you go down the elevator? That was one of these.
They can be hard to use, but are well worth the effect if you find a proper place to use it.
EDIT: In retrospect, I probably should have used this in Colony 42 instead of replacing the sentences with new ones altogether and using a scripted_sentence...