C1A0_
- Anomalous Materials: Sector C elevator lobby (Pre-disaster)C1A1_
- Unforeseen Consequences: Sector C elevator lobby (Post-disaster)C1A2_
- Office Complex: Sector D Administration (unused)C1A3_
- "We've Got Hostiles!": Sector D High Security Materials StorageC1A4_
- Blast Pit: Silo D Experimental Propulsion Laboratory (unused)C2A1_
- Power Up: Sector E Track Control (unused)C2A2_
- On A Rail: Silo E Launch Control (unused)C2A3_
- Apprehension (silent and unused)C2A4_
- Residue Processing & Questionable Ethics (unused)C2A5_
- Surface Tension (silent and unused)C3A1_
- "Forget About Freeman!" (unused)C3A2_
- Lambda Core: Lambda ComplexC1A0_
, it will randomly choose the sentences from C1A0_0
to C1A0_N
.!
as a prefix unless you only plan on playing one sentence (i.e. scripted announcements).You must log in to post a comment. You can login or register a new account.
Think the VOX in HL, or the random messages at the mall.
Tetsu0: It works kinda like this: When you have this in your level, and set to a certain sentence group, it will say those sentences from the VOX section of the sentences.txt file. You remember the AM labs, and how there would be a random announcement, usually when you go down the elevator? That was one of these.
They can be hard to use, but are well worth the effect if you find a proper place to use it.
EDIT: In retrospect, I probably should have used this in Colony 42 instead of replacing the sentences with new ones altogether and using a scripted_sentence...