trigger_counter (Half-Life)
Last edited 16 years ago2008-06-11 08:12:49 UTC
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Point EntityThis entity counts the number of times it is triggered and activates its target when it reaches a specified number.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- Kill target (killtarget) - Remove this entity from the game on activation.
- Target Path (netname)
- Sound Style (sounds)
- Message (message) -
- Count before activation (count) - The number that the counter must reach before activating its targets.
Flags
- No Message (1)
- No Clients (2)
- Pushables (4)
Inputs
Outputs
1 Comment
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game_*
entities were added, this entity is the only entity available for counting. Therefore, it's NOT just a "debug" entity, and I've removed that red notice.