trigger_push (Half-Life)
Last edited 16 years ago2008-04-26 14:57:15 UTC
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Brush EntityWhen a player, monster or pushable object enters this entity's area, it is pushed in the specified direction and speed.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
- Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
- Kill target (killtarget) - Remove this entity from the game when the trigger_once is triggered.
- Target Path (netname)
- Sound style (sounds)
- Message (message)
- Speed of push (speed) - The speed to push at in units per second.
Flags
- Once Only (1) - Makes the entity have effect once only.
- Start Off (2) - Start off and wait to be triggered on.
- Pushables (4) - Allow pushable objects to be affected this entity.
Inputs
Outputs
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