Spawns a Satchel explosive charge that can be remotely detonated. In a
deathmatch game, the weapon respawns 20 seconds after being collected.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
- Target (target) - When the weapon is picked up, fires this Target.
- Delay before trigger (delay) - Delay before firing Target (and/or KillTarget), in seconds.
- KillTarget (killtarget) - When the weapon is picked up, it will remove from the game the entity specified by this property.
Flags
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.
Notes
- The mechanism of satchels was changed in the 25th Anniversary Update:
- Pre-HL25: First primary attack lobs a satchel, secondary attack lobs additional satchel, primary attack detonates all
- HL25: Primary attacks always lobs a satchel, secondary attack detonates them all