Spawns a Tripmine. In a
deathmatch game, the weapon respawns 20 seconds after being collected.
Attributes
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
- Target (target) - When the weapon is picked up, fires this Target.
- Delay before trigger (delay) - Delay before firing Target (and/or KillTarget), in seconds.
- KillTarget (killtarget) - When the weapon is picked up, it will remove from the game the entity specified by this property.
Flags
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.