Journals

satchmo20 years ago2004-11-12 19:26:07 UTC 0 comments
Seems like there might be a mass exodus of veteran members here. That would be most unfortunate, since TWHL absolutely needs quality members with lots of mapping experience to survive.

Everything goes in cycles (the economy, war/peace, ice age, menstration, etc), so I expect that the rampant spread of immaturity would end too.

Be patient, and give it time. If all the good members leave, what do we have left? Do you really want to see this community that you once cherished perish?

Stick around, and perhaps we can make a difference. If the Middle East is willing to negotiate their differences, so can we.
satchmo20 years ago2004-11-09 18:22:57 UTC 0 comments
"The Incredibles" is simply astonishing. If you ever were impressed by the graphics for a game, such as "FarCry" or "Unreal", the animation/graphics in the movie blow those games out of the water.

In comparison, they look worse than a horse's anus. Go see the movie yourself. In addition, I got to watch the trailer for "Episode III" on the big screen. It was a wicked afternoon.
satchmo20 years ago2004-11-09 07:31:46 UTC 0 comments
"Revenge of the Sith" trailer is out. Star Wars might actually end up with a hit? We'll find out.

http://www.supershadow.com/
satchmo20 years ago2004-11-09 07:20:45 UTC 0 comments
I am considering to re-make "Escape to Black Mesa" once HL2 comes out. I'll have better architecture this time, and it'll be a deathmatch map instead of SP.

It should make a fun DM map, with all the windows and doors.
satchmo20 years ago2004-11-08 07:39:32 UTC 0 comments
Hey MuzzleFlash,

I did check out Alizee's website, and she's really cute.

You Dutch guys have great taste. Forget J.Lo or any of the other trashy American gals.

P.S. I am American.
satchmo20 years ago2004-11-05 19:11:19 UTC 0 comments
Less than two weeks left before HL2!

The mapping community probably slows down in this waiting period. Everyone wants to design their next map using the Source engine.

I, however, can't wait. So I released a map today. It's very small and simple, but it gives me something to do between twirling my thumbs.
satchmo20 years ago2004-10-26 05:50:33 UTC 0 comments
A link to the amazing courthouse itself:

http://www.sbcourts.org/general_info/cthouse_info.htm
satchmo20 years ago2004-10-25 16:42:37 UTC 0 comments
I have just embarked on an ambitious project--recreating the Santa Barbara County Courthouse using the Half-Life engine. I just came back from Santa Barbara for a weekend vacation, and I met the County architect and obtained the floor plan of the building from him.

I might have to leave out some architectural details, due to r_speeds limits. I hope it's an attainable goal.

The building is a beauty. It's on the same level as the new Getty Center in LA as far as its architectural significance goes.
satchmo20 years ago2004-10-22 07:08:59 UTC 0 comments
"Museum Lockdown" is finally released. Once again, thanks to Captain P!

I'll be away for a few days. In the mean time, keep out of trouble but have fun.
satchmo20 years ago2004-10-21 18:51:47 UTC 0 comments
The "Museum Lockdown" map is near completion. Much gratitude to Captain P for contributing helpful ideas and playtesting (He even made an example map for me!).

You can check it out at the "Unfinished" section of the map vault.
satchmo20 years ago2004-10-15 15:48:30 UTC 2 comments
I am in the pre-planning stage of designing a map based on a museum. The scenario is that the player is locked down inside the museum after most of the art works have been stolen.

The guards (grunts) are convinced that you are among the international gang of thieves (who have either fled or killed already), and they are instructed to shoot to kill.