Journals

Rimrook17 years ago2006-12-31 18:08:46 UTC 0 comments
What would you think of HLDM with zero-gravity? Able to strafe up and down as well as left and right, what crazy maps could be built?

Would it be fun?

I got an idea... :glad: :heart:
Xyos21217 years ago2006-12-31 14:17:00 UTC 0 comments
Christmas is over, Im on winter break, and the new year is starting.

I havent been on in about 2 months now. I had a shit load of cramming for finals, research papers, etc. After that was christmas vacation. I spent it with my family/friends :)

Ive kept the modding to a minimum. Ive been kind of busy lately, and couldnt really find time for it.

My brother Exos (used to visit here) is currently working on a Resident evil mod. Its looking really well. Hes also been recruited by the Goldeneye source team (pending) for model animations/mapping.
On the side hes been learning the Unreal Editor for UT 2004. Since UT 2007 is coming and will be the first next gen SDK out, He thought (as well as I) it would be good to learn their old engine.

This leads me into my next statements. Ive watched him and listened as he learned. Ive come to realize that the Unreal Editor is far greater than Source. It allows for VERY detailed brushwork (can pretty much model in the editor using brushes!) some concepts from modeling are applied in the editor such as extrusion on faces, bevelling, etc.

Take the void for instance. Instead of it being a void, in UT you "carve" your map into the void. This makes leaks impossible.

another plus is the 3d view is RENDERED AND LIGHTED IN REAL TIME. This means what you see in the editor is what you see in the game. This allows for very complex and intricate lighting.

Compiles dont exist in UT. It compiles as you go. No slowdowns either. You simply hit play and jump right in.

There are FAR more aspects that are better than source. I suggest taking a look at it. Be warned though, alot of the mapping is opposite of what you have learned. Such as minus and plus brushes.

This is essentially how the UT 2007 SDK (using Unreal engine 3, same engine as Gears of War) will work.

A little fun fact. Xbox 360 marketplace now offers SDK kits for creating games on the 360! If you have your PC connected to the 360 via windows media center you can work on the game in the SDK and transfer it to the 360! Microsoft also allows you to distribute it over xbox live! (you must meet their criteria, but you can do it)
For anyone who wanted to mod on a console, here it is folks!
.....cough, ....only problem is, .......its 40 US dollars a month......cough.......

Dont think Im off the source engine. I will be working with both. I want to even learn more engines and how they work. :)

Currently im working on a generator model for Exos's mod team :)

Some more things:

FPS banana:

Alot of bad things are said about this site. If you actually went there you would find excellent modelers, mappers, texture artists, animators, mod teams, etc. Professionals left and right. Its not a bad site. Need to know alot of advanced techniques in any medium of modding, visit it. Dont just cast it aside. Its really a good site.

Nice to be back, although I wont be on often. :( But Nice to see the site still Pwning XD
Daubster17 years ago2006-12-31 05:54:18 UTC 0 comments
I was born today, 16 years ago.. ^_^
Time flies.

Happy Birthday! - Ant
srry17 years ago2006-12-30 22:38:54 UTC 0 comments
Oh snap! I just realized I've been here for over a year!
monster_urby17 years ago2006-12-29 14:25:10 UTC 0 comments
Turned my avatar back to the old manga one. Yay.

I also remade my website. Yay.

www.urbanebula.co.uk
Kurosaki Ichigo17 years ago2006-12-28 22:07:10 UTC 0 comments
Almost New year!!! :D WOO!!! FIREWORKS!!! i need new comp
kc8kjp17 years ago2006-12-28 14:27:26 UTC 0 comments
Right now I am continuing to work on my mod silent running. I am on the second level. And for the first time I am using texture lighting! :aghast: :D :roll: :P HE HE HE....
monster_urby17 years ago2006-12-27 19:59:03 UTC 0 comments
The avatar has changed again! Taken a dark turn though. I just want to point out that regardless of what the avatar states I am not an attention seeking emo. I just happen to like the track that those lyrics are from and I was in a particularly pissed off mood when I made the avatar.
Penguinboy17 years ago2006-12-26 04:33:43 UTC 0 comments
I'm coding a displacement generator, so far it can make curved ramps and twisted walls.

http://img404.imageshack.us/img404/9259/twist60000zm8.jpg

http://img169.imageshack.us/img169/848/ayyaayayahr2.jpg

EDIT: I got sick of my profile stretching.
kc8kjp17 years ago2006-12-25 17:43:48 UTC 0 comments
:) I have finaly finished my updating of split second. I think that it is pretty good now. Now that split second is out of the way I can continue working on about three other projects :D :aghast: :cry: :cyclops: :cool:
Daubster17 years ago2006-12-25 08:55:18 UTC 0 comments
That makes Orph the oldest member @ TWHL. :o

Anywho - I got a HL2 Xmas pack.
That updates my games list with HL2, EP1, HL2DM and HL:S with HLDM:S.

All I need now is HL1 & CS1.6. :glad:
Orpheus17 years ago2006-12-24 17:04:42 UTC 0 comments
Yuppers, yours truly.
User posted image
Merry Christmas one and all. :heart:
BJ17 years ago2006-12-24 12:24:54 UTC 0 comments
Hello BJ! This is your 1111th login.

Binary for 15th.
Saribous17 years ago2006-12-24 10:52:04 UTC 0 comments
So my computer died today after 4 years of faithful service. R.I.P

My plans to get a new guitar and mp3 player is scratched fron the list. The new number one priority is a new computer. sigh

computer-less for at least a few weeks, 'tis gonna be hard!
inuendocrash17 years ago2006-12-23 18:18:12 UTC 0 comments
day 2 of the expiditions, hopes are still high, we experienced excellent weather, we covered alot of ground, hope it lasts, we heard reports that the 3rd outpost has been almost destroyed by a blizzard, we may skip it to go straight to the 4th base camp, we may not have enough suplies