Journals

RotatorSplint18 years ago2006-10-05 11:51:14 UTC 0 comments
500th Log-in yeahhhh :cool:
quiet_girl8618 years ago2006-10-04 20:55:01 UTC 0 comments
OMG!! I finally found the map editor again and started working on my first real map haha. wow, i really suck now :P even worse than before!! It's so exciting starting again, it just makes me feel so...good, i think i'm on crack or something haha. I missed mapping...I missed this site, and all of you guys and girl(s) :)
i hope to own my mapping and pick up the concepts quickly again. yay!! /hug
i'm too happy about this haha. oh well :P
Crazylikeafox18 years ago2006-10-04 18:56:52 UTC 0 comments
i started my new map, thankfully i figured out what was wrong with hammer (big props to muzzelflash, the hunter, Ag3nt-X and all the others for there help) and fixed it so now im back on track! my new map is going to be a concert hall/theater kinda thing and im gonna put a lot more effort in it that i did with cs_castlefight, since i now know my way around hammer a bit better :P i hope to have it done in about a month or 2
38_9818 years ago2006-10-04 07:18:34 UTC 0 comments
Happy Birthday Rimrook! Hope you had the best time you could!

For some strange reason, im getting more and more into browser-based games and less out of...well, other games. Some examples of games i play below.

Techwarrior
Cyber-wars
Tribal wars
Rimrook18 years ago2006-10-04 04:16:40 UTC 0 comments
Birthday Happiness to me! I'm now 20 years of age! I'm 1/4 dead. Oh that will be the day when god decides to frag me... But i'm 20 now and still going!!!

:glad: :heart:
Daubster18 years ago2006-10-03 09:32:59 UTC 0 comments
Well, I finally managed to buy a legal copy of CS:S and 1.6, since Steam finally got the idea of accepting my credit card. :glad:

Guess I'm finally legal now..

... wow.. period

.. maybe should I go 'OMGSTEAM' all over my avatar?

... meh. Maybe not.

... I'm just thinking out loud...

.. don't pay attention to this..
kol18 years ago2006-10-03 08:30:20 UTC 0 comments
Re: The guy underneath me: Why i love mapping for HL1:

1. Nostalgia - yeah, it's a no brainer, but it's true. I love that game. It's the game that got me into the whole mapping scene.

I can never forget the countless hours i spent in front of my sceen playing leaky, shitty maps i made and using the crowbar to bang my name on walls.

2. It's got Retro feel. Nothin, no game, ever - will FEEL like HL1. No game CAN feel like HL1. It's not only the look and the controls, it's everything. If you want to know what i'm on about, play half-life again.

3. It's got prestige. If you can pull off stuff like difficult entity setups, complex moving objects, and abstract architecture, always pushing the engine to it's memory alloc:block limits... and if you do it right: everyone who has ever tried to map will respect, and want to improve on what you've done. It's a lot more difficult to do some things in HL1 - and that's why it's so much more rewarding to work for.
Exos18 years ago2006-10-03 05:22:19 UTC 0 comments
How can some of you people still want to map for Half-Life 1?? I know It is the greatest game ever made. (That and HL2) But NO map in Half-Life 1 could meet up to today's standards. I don't care how CRAZY GOOD you are at mapping for HL1, it will not compare to if you did the same map in HL2. So why? I can understand still PLAYING it, but mapping for it? No, it is was more....logical to map for HL2. HL2's mapping is so much better.(AND EASIER!) Now I know alot of you will say "HL1 FTW!" Only because you like HL1. I can tell you now they didn't make a worse engine when they made HL2. HL2 can have higher poly models, better texture resolution, and alot more. So why seriously map for HL1!?!? PM me to discuss. :P

(NOTE: I love Half-Life 1 but I don't even play it anymore because HL2!!)
Rimrook18 years ago2006-10-03 04:15:43 UTC 0 comments
A truly skilled man would never copy his own work.
Trapt18 years ago2006-10-01 03:01:02 UTC 0 comments
Hello Trapt! This is your 2100th login.

:cool:
AJ18 years ago2006-09-30 22:21:41 UTC 0 comments
BEST FREAKIN' DAY EVER THAT'S EVEN BETTER THAN THE OTHER BEST FREAKIN' DAY EVER THAT I MENTIONED BEFORE!
Gunter18 years ago2006-09-30 21:03:11 UTC 0 comments
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=12492&pg=1

Doesn't the complexity and originality of the story just boggle your mind?
Penguinboy18 years ago2006-09-29 19:31:13 UTC 0 comments
for those wondering why i split my tutorial into 4 parts, I did it for several reasons.

Firstly, it is much easier for Ant to write up parts of a tutorial. If I did it in one long one, he would be like, "Screw this, I'll do a shorter one" (lolol)
Also, take a look at this. See how messy it looks compared to the parts. It is also way too long for the TWHL site. People would take one look at how long it is, and give up straight away because it looks too hard (messy and long, :/ )
Finally, I designed the tutorial to be in sections. First is basics, second is explaining all the features, third is the link database, and fourth is tips and tricks.

As for part 3, I decided to make a list of links to other tutorials instead of rewriting them. I am a big supporter of original content. I learnt how to use displacements from these tutorials, and they deserve credit. It's useless to rewrite a tutorial that is already on another site. I don't like plagerism.

Well I hope this clears up your issues.
Displacements are complex and need long tutorials to make them easy to understand.
If anyone has any questions/comments, feel free to PM me.
Exos18 years ago2006-09-29 17:14:45 UTC 0 comments
Why is penguinboys tutorial split into like four sections. Why not just make it one big tutorial. AND the third section isnt even a tutorial! It just has a bunch of links! It is good don't get me wrong, (If I could rate it it would be a 5 Star) it just doesn't make and sense to me.
davideo5918 years ago2006-09-29 07:30:20 UTC 0 comments
De_Bedroom has made a lot of progress since those screenshots! I learned how to make reflective / see through textures so I tried my best to model my actual lamp (where the fan was in the 1.6 version -.-)

This brought some problems with the lighting because instead of having the light come from the four corners (making nice, but very unrealistic lighting) I had to get the same effect but make it come from a certain point, I ended up creating 3 very large spot lights pointing down and with some fine tuning its starting to shape up.

The textures alone are about 12 MB, the map 2.5MB, and I am planning on adding custom sounds to the map which will probably take it over15 MB (Making it hard to spread on Steam but I still hope people will like it because its basically ALL custom textures (except for like one or two).

Look forward to seeing me post it in the vault soon, it just needs some play testing and final touches now :D