Journals

Andy18 years ago2005-12-24 17:40:09 UTC 0 comments
Merry whatever your faith..

I hate people who don't check their work and have just spent the best part of the morning trying to fix a large project.
What happened?
I bundled 148 custom maps into a single installer that covers every map on my clans server. The idea was to make all the server maps accessible for the clan members from a CD. Great idea and not really much work, had it finished in an hour or so and installed it on my machine as a test.
While I was there, I dropped into a clan war to see what was going on....

dod_donner is a classic war map.

IT IS NOT, nor has it ever had Large Javlin like rain sprites falling from the sky obscuring everything.

Someone thought it would be a great idea to piss about with Valves rain.spr and make their own... Nothing wrong with that and I think it should be encouraged. Just remember to name it anything but rain.spr....

While I am on a rant, if you release a map to the public remember to test it on a machine other than your own. This will highlight missing wad's, models and sounds prior to the big day.
AJ18 years ago2005-12-24 02:46:05 UTC 0 comments
Hello Ant! This is your 3000th login.
Jax18 years ago2005-12-24 00:02:13 UTC 0 comments
Merry Xmas,
http://twhl.co.za/mapvault_map.php?id=538
hope you all remember this from 2 years back...
Luke18 years ago2005-12-23 14:31:27 UTC 0 comments
Hello Luke! This is your 3000th login.
Daubster18 years ago2005-12-23 08:50:51 UTC 0 comments
Hello Daubster! This is your 1111th login.
Woah.. :glad:
pepper18 years ago2005-12-22 13:09:23 UTC 0 comments
For keeping up the christmas spirit i changed my avator, no, im not a shotgun wielding crazy drunk.... yet.
Seventh-Monkey18 years ago2005-12-22 08:06:18 UTC 0 comments
Sweet, got my BF2 Veteran Medic badge, a gold star, and the Valorious Unit Ribben, all in the same round. Hectic: seventeen revives and ten heals. :heart: Karkland. 303 points to promotion now.

Bought a lot of Christmas presents, too, and got three Elliott Smith CDs which I happened upon.
Howdy18 years ago2005-12-21 20:21:02 UTC 0 comments
Hello Howdy! This is your 300th login. Woohoo! :roll:
pjmiller43518 years ago2005-12-21 16:18:38 UTC 0 comments
I'm in the works with my team to make a game called

Brute Force.... the site is dull and not close to being done as we are spending most of our time making this game and compiling maps and editing and adding source to the engines.

BruteForce website is located at
http://bruteforce.ne1.net/

The game is a modification to Half-Life 1 and also Half-Life 2, that's right two versions. We're currently only working with Half-Life 1 so that we get fimiliar with it first and this will aid us when we move onto our full out release for Half-Life 2 modification.

The Game - Brute Force without giving out too much detail for now is going to bring back fun and excitement back onto the P.C. something that games such as Doom, Quake, Half-Life, and Counter Strike did.

You play Jon Ashton, a nobody in the void of exsistance. We wanted to make our playable character like everyone else in life, just an average jane/john doe.

Jon Ashton is a young 20 year old kid who dropped out of school when he was 17 years old, has a lousy job, smokes weed, and that's his day to day life other than hanging out with friends.

This of course will be a FPS.

Some features we are implimenting into the F.O.R. (Full Out Release) for the Half-Life 2 source is.

Viewing Aware Envoirment - the A.I. knows what and where you're looking at. E.X. If there's a female character you're talking to or following they will know AND react if you stare at say their butt or chest, etc. OR if you objective is to find X where X is a tool or object you only have a limited knowledge of and don't know exactly what it looks like, if it comes into your F.O.V. (Field Of View) the A.I. can warn/tell/advise you of it.

Many other features will be implimented and added as well. Too much to mention, I'll just update to tell you when the site is fully launched and it will have all the detailed information.

We are re-creating everything, all characters, models, some textures, etc. We are making the Half-Life 1 modification as an example of the endless possibilities the HL2 source will have in it. If you come to enjoy the HL1 source then HL2 source we will make will blow you away.

Other than to get fimiliar with HL1 and showoff what HL2 version of the game will have and extend it, why HL1? Why not hop into HL2 now you ask? Well, we are using an updated version of Half-Life, if you view the early version of Half-Life the graphics are ehhhhh not up to par with todays standards, but with the updated patch that automatically comes with Blue Shift, the graphics are acceptable, not mind bending or blowing nebody away, but very, very tollerable.

Thank you for viewing,

Paul Miller
Dorian2718 years ago2005-12-21 11:38:27 UTC 0 comments
Kind of a mini update. I came up with a unique idea for lighting my de_syrinx map. The layout and everything is done and Spawn points are set... and oh yeah.. NO LEAKS! It is really easy to find and fix links with the displacement method*.
I read an article by DaveJ about gameplay and layout, and I took his advice. It takes exactly 13 seconds for either team (CTs and Ts) to reach the bomb target. this makes a wonderful choke point. I added some little diddies like evidence of how each team arrived at their spawn points (ex: rope leading down from ceiling).
The only work left is some texture alignment, and maybe a little more detail. I made sure to check to see if you could plant the bomb in a place where CTs coundn't defuse, and I fixed them (Its really annoying when Ts plant the bomb between 2 crates).
Ill post some screenies, either tonight, or tomorrow. Expect the map to be ready within the week. I've got Xmas vacation, so I'll have some quality time to work on it.

*The Displacement Method:
(**Note this method is only effective if you have 1 leak. It will work if you have multiple, but it is tough to figure out)
Make a large brush in the shape of a cube, and cover a big portion of your map with it, and run a minimal compile(No RAD or VIS). If you come up with a leak, move your cube to a different area of your map. Continue this until you have no leaks found during compile. Make the cube smaller to pinpoint the leak, each time compiling after changing the cubes size, to ensure you still know where the leak is. Continue this until you have a small area to search, and look for the leak, and seal it.

-A tutorial by Dorian27
Daubster18 years ago2005-12-21 11:03:23 UTC 0 comments
G'bye school...
3 weeks of holidays.. :glad:
Elon Yariv18 years ago2005-12-20 13:03:31 UTC 0 comments
I released my prize winning compo entery in the vault. I removed the mod so now you can all play in it. :)

I also added the RMF.
Logins (per day): 1600 (5.4)
Snpbond18 years ago2005-12-20 12:16:20 UTC 0 comments
Hello Snpbond! This is your 666th login. Diabolical.
Spooky18 years ago2005-12-20 11:17:28 UTC 0 comments
Hello Spooky! This is your 100th login. Nice!

Hooray!
SpaG18 years ago2005-12-20 09:48:10 UTC 1 comment
Hello SpaG! This is your 1337th login. 9o()|) s7|_|p/-/!
Teh w00t
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