Journals

Dorian2719 years ago2005-10-24 11:54:36 UTC 0 comments
Woo, we got the C/O (certificate of occupancey) and I can officially move into my new room! now all I need is cable internet set up (wont take long) and telephone, and it will be just like the good ol days of living in my room. here are some pics of the finished product. (as always taken from a cell phone, pardon the crappy quality)
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and
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Just a special mention of my girlfriend's wonderful baking skills, this is the cake she made me for my birthday
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*Slower Computers may take longer to load images, just wait, they will come.*

In other news, I am going to hook up my computer on a secure VPN connection so i can map while I am at work!!! ahh, its a dream come true :) that is, when i get the cable internet hooked up..
Seventh-Monkey19 years ago2005-10-24 09:36:55 UTC 0 comments
There, I've made some minor changes to lists (extending them) on the main page and navigation bar, and have added a little Journals page ? an extension of the Recent Journal Entries box on the index. A proper full browsable Journals section will be in TWHL3, of course, but there's no sense in coding it twice.

It took pleasingly little time to do it all, too. About forty minutes from start to finish ? and that's without common functions for sensible things like avatar-grabbing.
tyrlop19 years ago2005-10-24 08:08:27 UTC 0 comments
my friends and me are making half life to danish :lol:
rowleybob19 years ago2005-10-24 07:39:06 UTC 0 comments
Aaaaaah. Sweet Pwnage...

Just thought of a decent idea for the compo... :badass:
Daubster19 years ago2005-10-24 06:24:15 UTC 0 comments
Hello Daubster! This is your 777th login.
Awesome! :)
SpaG19 years ago2005-10-24 05:06:31 UTC 0 comments
I've been here for a year now, w00t
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Vixus19 years ago2005-10-24 03:59:49 UTC 0 comments
I've broken my finger it seems and need to wear a big splint for two months. Guess what, it's on my writing hand! Joy. Anyway, I've been playing Battlegrounds 2 all weekend cause it owns so much. Pwns even. Get it, play it, love it. http://www.bgmod.com

I'm getting on with my school map. It's looking OK. I've done a reception area so far. It's my first map, so I hope it turns out nicely.
satchmo19 years ago2005-10-23 21:05:46 UTC 0 comments
I went to IGN Live today. Read about the experience at my blog: http://www.livejournal.com/users/youngmd

I also too some pictures.
Gackt19 years ago2005-10-23 19:14:38 UTC 0 comments
Not to be outdone by the team behind Halloween HL2, I now have given new life to my Half-Life 2 horror mod, Brethren. I'm definately going to miss a Halloween 2005 release, but I'm hoping to give them a run for their money at earning the crown for most-popular-horror-mod-of-October-2006. For those of you not in the know (or alternatively, who haven't read my forum posts), Brethren is a horror mod I'm making, designed to be a thinking man's Resident Evil.

Here's some things to look forward to:
  • A STRONG, plausible storyline (I'm a writer by trade in reality, so I feel this is my mod's most potent aspect) grounded in reality, featuring a new spin on why there are zombies/monsters lurking about.
  • Sandbox gameplay: I give you a level, and it's up to you to figure out the mysteries it holds. The gameplay is virtually non-linear, and players will have to earn a complete understanding of the story by investigation at their leisure, and in whatever way they can.
  • CHALLENGE. You WILL die if you don't think clearly. Why will it be hard? Well, unlike Resident Evil, you have realistic limitations: no guns, no HUD display (in real life, you don't have an HP counter), no ridiculously fast sprint (slower, more realistic movement forces you to think ahead of your present situation), among many other things.
  • Thrills and chills: Brethren goes beyond mere shock scares with its already-creepy atmosphere and intellectual rhetoric. You'll finish the game wondering if it could possibly happen in real life (that is, if you finish the game alive...)
  • Hammer-exclusive design: I am a strong supporter of Hammer-only mapping. I don't do modelling, and I don't do coding. As with my mech, I'm out to prove that the only limits to Hammer level design is your imagination. Also, what won't be present in terms of custom models will be made up for in clever level design, custom textures and innovative mapping.
  • Lastly, there will be a special treat for Malice Mizer fans... :glad:
Anyway, that's my shameless self-promotion. And to clarify, I'm not just talking about an abstract idea - the level is structurally complete, and I'm currently working on the scripting and puzzle elements. I'll only put out screenshots once the texturing of the main area is finalized, so until then, wish me luck.
Habboi19 years ago2005-10-23 07:35:03 UTC 0 comments
I'm gonna work on my map, IT'S SO AWESOME!
Elon Yariv19 years ago2005-10-23 07:33:19 UTC 0 comments
Hello Elon Yariv! This is your 1337th login.
9o()|) s7|_|p/-/!
What the fuck does that mean? :zonked:

I stopped modeling for a while for I want to return to building my compo entery! It's so awsome! :cool:

And my spamming rate is back to normal! :) (11.6)
Seventh-Monkey19 years ago2005-10-23 03:54:05 UTC 0 comments
7000 logins! Most ever :).
Ansith19 years ago2005-10-22 21:45:41 UTC 0 comments
Hello Ansith! This is your 300th login. WooHoo!

Getting a new computer soon YAY! I'll be able to play hl2 then :biggrin:

Working on pre-disaster maps for HL1 to work on arcitecture, Its coming along nicely
rowleybob19 years ago2005-10-22 07:10:40 UTC 0 comments
lo TWHL. Been busy with work lately, so please don't feel i'm neglecting you purposely :)
Vixus19 years ago2005-10-22 04:22:47 UTC 0 comments
I've polished off my website design and practising some modelling in Blender. I've been playing this awesome new game called Racer (http://www.racer.nl) so I'm trying to model a car for it. Anyway, you can find my new site at http://vixus.spheredev.net/