Journals

Peace and LOve19 years ago2004-11-01 09:14:05 UTC 1 comment
Anonymous, you really are a complete and utter idiot.

You sit there on your throne flaming me and anyone who stands up and speaks out against your shit.
I would love to know how old you are and where you live, not for any malicious (that means 'bad') reasons. I'm just interested to see what kind of person would say the things, and make teh accusations you make and say.

Look at all the posts, flames, threads where we've insulted each other. You always play the big man squashing the insect. I always laugh it off and comment on your masculinity.
I don't know when you'll grasp the fact that this site isn't a place to go on moral crusades. And if there's somethign you dislike, wouldn't it be better to raise it with teh mods, and not start a flame war?

Yet after you start talking shit about it to other ppl in the shoutbox (something you flame me for), I take full responsibility and clear you of any wrong doing, ever.
Yet you still feel teh need to post an incitement to flame in teh same thread.

You're asking for a flame war, you get one, and you whine liek a girl about it.

I must stop typing now because I don't wanna be a sad little cunt like you and type wank in my journal just in the hope that someone will learn to LOve you.

Once more:

I started everything, I flame noobs, I hate arabs and spastics, I rape children and eat their flesh, I even started the Iraq war.

So pelase forgive me, it would mean so much if you could let me off this once! I promise not to be naughty again, I don't want you to spank my bottom :(
Peace and LOve19 years ago2004-10-30 00:57:27 UTC 0 comments
Interesting points made by Andy, but I think there's a particular reason behind this, the level of admins doesn't match the amount of members, and TWHL is pretty much a free-for-all. This brings in some unsavoury characters at times.

I think maybe it's time, as CP was saying, to stop answering so many questions, we/I (I notice 7th does alot of GMQ's help) seem to be constantly pointing peopel in the direction of tutrials, pehaps 'ignoring' them would be a good move, they'll soon get bored, and either look for themselves, or go away, either way it's a winner.

It sure isn't fair to the real newbies, but all teh information is out there. And not everyone can be a great mapper, or even be a good mapper.
Peace and LOve19 years ago2004-10-25 07:50:15 UTC 0 comments
Anonymous and Peace and LOve Seem to have agreed to disagree and get on with business as usual.
Well done guy's, I am impressed
The guy's still a f**king wanker imho.
Peace and LOve19 years ago2004-10-22 16:04:43 UTC 0 comments
My bad Andy, sorry. Last time.
Peace and LOve19 years ago2004-10-22 05:59:13 UTC 0 comments
An interesting development, one I previously overlooked in my gathering of evidence for the case.

I would like to refer to a statement released to teh press by Dr J Jehff MD PhD BSC, in which he clarifies some concerns expressed by the media of late:
there was no attempt to falsify intelligence in the Lucan/Anonymous connection dossier of October 2004, but rather that it was indeed an accurate summary of that intelligence
All evidence was gathered using the proper (and legitimate) methods, MI6 was involved, but was only used for surveillance, and at no time did they attempt to capture Anonymous, as there wasn't enough evidence to make a psychological evaluation at the time and it was unclear just how mentally unstable Anonymous/Lucan was.

I submit a report detailing the various stages of mental collapse suffered by Lord Lucan/Anonymous.

[note: all information herein we believed to be correct at the time of printing, the government of TWHL hold no responsibility on the matter if any or all evidence is found to be false, which it isn't]

Psychologial Evaluation: Case Study - Lord Lucan/Anonymous

Dateline

January 18, 1967

Lucan is spotted boarding a plane at Klimante Airport, in the South American island of Puerto Los Salvadores. TWHL agents make a call to MI5 HQ requesting furtehr agents to be deployed in the South Americas in order to track any movements made by Lucan.

February 12, 1967

MI5 agents arrive and accompany Dr S Mephs PA PhD SSC, a psychological analyst unrivalled in his field, to the safe house in Rio de Janeiro.
He sets up shop and begins to analyze the data gathered by the agents.

October 3, 1960

Over a year later and the evaluation has almost concluded, thousands of items have been obtained as evidence and scientifically analysed by Dr J Jehff (who, at the time, was operating from a small mobile home in Kentucky).
Dr Mephs is rumoured to have received a phone call from an unknown source at 5:13pm and left the safe house at 5:16pm to meet with the source (who called himself "tontoon") at a pre-designated location.

Upon arrival Dr Mephs found himself in an abandoned dockyard, he navigated his way to the meeting point and waited.
Several minutes later a gang of fifty (50) street hoodlums appeared.
After dispatching forty nine (49) of said villians using a mystical Martial Art known only as Fu-Jit Yung, Dr Mephs apprehended teh ring leader and brought him in for interrogation by the TWHL agents.
Upon returning to the safe house, he finds it to have been ransacked, and all evidence and accumulated items have been destroyed or stolen.

Intensive questioning (and acts of horrific violence) persuaded the ring leader (name now known to be: "Santigo Meleuos") to divulge the name of the person(s) responsible for organizing the ambush.

The name he reveals is a shocking revelation; Lord Lucan.

TWHL Agencies now have to work in an even more covert manner as Anonymous is now aware of their presence in Rio.

May 13, 1974

Years later, and the investigation has only just reached the point at which they were at in Rio de Janeiro. Evidence has been re-accumulated and analysed by Dr Mephs.

There are several astonishing revelations revealed:

* Lucan has a genetic relation to the Tapier family, where and how this happened are still under investigation.

* Lucan suffers from several mental deficiencies, leading to random outbursts of gross mis-information.

* Lucan's parents seem to be living on in his head, constantly telling him what to do and how to behave, this leads Lucan to behave in an irrational manner, often perceiving others as a threat to his "mummy-kins". Dr Mephs has concluded this is a case of Oydupus Syndrome, whereby the patient harbours feelings of sexual desire towards their mother/father.

* Lucan decided on the name Anonymous after seeing another person use it as a way to undignify other members of the Global Community; and almost because of his unimaginative nature he assumed control of the name and proceeded to run riot, in an effort to free the demons in his mind, namely his desire to sleep with his mother/father.

Conclusions

It is due to Dr Meph's research that we know have a detailed profile of Lucan/Anonymous, and can begin to try and understand the mind of this fragile individual. Several MI6 units have been working closely with TWHL agents to locate Anonymous, however, his whereabouts have yet to be discovered.

Fear not, humble member, he shall be found.. and executed, after a trial of course.
Peace and LOve19 years ago2004-10-20 10:36:23 UTC 0 comments
The Anonymous Conspiricies: Further Evidence

I have gathered further evidence in the Lord Lucan/Anonymous scandal.

I submit it here for your perusal.

Item Aa

The plane used to locate the Pacific island from the air

Item Ab

The boat used by Lucan to travel to the island

It is reported that this picture was taken by a government official who was in charge of the operation to track and return Lord Lucan to the United Kingdom for trial.

The official was later found dead in his home, due to unknown causes.

If you look carefully at the picture of Lucan's boat, you may just be able to see him sitting at the rear, disguised as a small Oriental woman.

Item B

An artists impression of what Lord Lucan looks like now

Notice the shabby clothes, an indication that he has squandered his fortunes on sundries such as this religious puppy and this diamond monkey.

Evidence suggests the monkey was a symbol of Lucan's struggle to take full control of TWHL, and showed his deep feelings of jealousy towards the one known only as Seventh-Monkey

Item C

Psychological evaluation has suggested his feelings of "noob love" have all stemmed from this incident, featuring his boyfriend at the time.
The comment "You're a noob" has been super-imposed.

Upon further investigation, we have compiled this chart to show a rational look at how noobs and newbies can be defined.

Chart

The inner ring shows how the main bulk of the term "noob" is populated, a moderate if not over-powering amount are simply lazy (or ignorant) noobs, while a far smaller amount are truly newbies.

A normal person's brain can quite clearly see that this is the case. However Lucan's brain is clearly deformed and obviously angry, look closely and you can make out a very angry face within the brain itself.

Item D

This shows Lucan after a particularly heavy night drinking on the island, he appears to have been raped by a gremlin, explaining the mental disposition of Lucan at this time.
Peace and LOve19 years ago2004-10-20 06:12:26 UTC 0 comments
A good map is a good map, and given teh amount of tutorials and links to mapping sites there are at TWHL, it's amazing to see teh types of mistakes and errors taht people can get into their maps, I think to myself, jesus, did the yeven know there was a tutorials section here?!

So to close, I'd liek to say one thign to anyone that disagrees with how I do things:

Fuck you. Take it like a man, and give it back if you can; but don't try and defend your fuckign ignorance with personally deflamatory remarks that incite ill-feeling, I insult a map, not like I'm sayign the map fell out of your mama's arse while she fucked her twat with a dog chew, so get over it.

The End.
Peace and LOve19 years ago2004-09-30 06:50:55 UTC 0 comments
Ok, so I got a job afetr 6 months scumming it.

I work for the army haha

awesome ;)
Peace and LOve19 years ago2004-09-22 07:19:57 UTC 0 comments
O, so I have prepared a draught of a tutorial I wish to submit, here it is, please tell me what you think via email or whatever =)

[u]Stripping and Equipping Weapons in Counter-Strike[/u]

[u]Resources Required[/u]

Up to date fgd, found here

Introduction

The premise is simple: to choose which weapons the player(s) start(s) off with,
and to make sure they can only use those weapons.
Actually putting this concept into a playable level involves some minor entity work,
so if you are unfamiliar with the multi_manager, game_playerequip, player_weaponstrip,
and the info_map_parameters, then read the brief description's below:

[note]Tutorials/Full Descriptions of all these entities can be found on this site, and require
virtually no hunting, and limited knowledge of HL to understand their principles and properties]

multi_manager: A device that allows you to trigger multiple events/entities after a single
previous event has taken place.
eg: The door opens, triggers the multi_manager, the multi_manager triggers an alarm
    (ambient_generic), and a flashing light, then after 10 seconds it turns everything off.
game_playerequip: The entity used to equip the player with the weapons you require.
eg: The player runs through a trigger, which runs the [i]game_playerequip[/i] which "gives" the player
    ammo, kevlar, grenades or a gun.
player_weaponstrip: The player runs through a trigger, which runs the player_weaponstrip, removing
all weapons/items currently in the player's possession.
eg: Pretty self-explanatory
info_map_parameters: An entity which allows you to set certain parameters within the map, such as weapon buying,
and bomb blast radius etc. Quite a limited entity and only mentioned here as an example of different methods
of achieving the same goal.

[u]Getting it all to work[/u]

First things first, make your map, I imagine it will probably be similar to the fy_iceworld map, if this is the case,
think long and hard about whether you want to release your map, as most mapping forums tend to frown upon iceworld clones,
as they've seen a thousand before yours, and I can guarantee you won't be met with the compliments your friends/clan gave you.
It's a tough world ;)

However, just because you want to give players certain weapons doesn't mean the map must be of the fy_ strain, you could be
making an escape style map, where the CT's start in a jail, and are only equipped with a knife and glock (or whatever takes your
fancy). Perhaps a scout map set in a "forest", with two bases, seperated by a canyon.
The possibilities are endless, and I only mention those ideas because I would like to stress how important it is that you be
creative when you design your map, this tutorial will (hopefully) show you that almost all of your ideas can be realised with a
little hard work, and some thinking outside the square.

1. Insert 3 point-based entities (if this means nothing to you, start reading the beginner tutorials), you will need to
create:
1x multi_manager
1x player_weaponstrip - name it [b]strip[/b]
1x game_playerequip - name it [b]equip[/b]
2. Arrange them neatly in a high corner of your map, I suggest aligning the centres of all three on a single x/y axis.
Not only will it look like something that resembles proffessionalism, it will be easier to edit them when you make a mistake.

3a. Preventing Teams from buying: Create 2 brush based entities (I suggest a 16x16 unit shape, as this is easy to manage,
and fits in with the size of the point entities you already created, a uniformed approach to mapping is a good way to keep things neat and edit-able),
create:
2x func_buyzone
Now set their properties (Highlight the entity, and press Alt+Enter, alternatively right click, and select properties) like so:

Team: Counter-Terrorist only
Team: Terrorist only

Now you have two buyzones in an unreachable place, set to each team, making it impossible for them to buy weapons.

3b. The second way to prevent teams from buying, is by using the info_map_parameters entity. If you have no idea what this does,
or how it effects the game, think of scoutzknivez, this uses an info_map_parameters, which gives you that
Ct's/T's arent' allowed to buy in this map message. But what if you want a buyzone, just not at the start of the map? This is where the
info_map_parameter will let you down.

Setting the entity up is very simple, just open it's properties and set Buying to 'Neither team can buy'.

4. Now to set up your point based entities (you created them first so that you could arrange them neatly =P ). There may be several different
ideas running through your puny mortal brain of how you could implement the techniques we discussed earlier. There is no set way to achieve all the
desired results, for a different map set-up, you will need to change the way the entities are themselves set-up. I will firstly go through a simple
m3 and deagle map.
[b][u]multi_manager[/b][/u]
Name: game_playerspawn [this means that the multi_manager is triggered when a player spawns, and eliminates any need for brush based triggers]

Now turn Off Smart Edit (by clicking it once, if the button is depressed it is Off), and click add and enter the following:

Key: strip
Value: 0.1 - this triggers the player_weaponstrip after 0.1 seconds, this is virtually instantaneous.

Key: equip
Value: 0.2 - this triggers the game_playerequip after 0.2 seconds. you must trigger the equip after the strip, other wise you will give
player a load of guns, and then take them away instantly. A most undesired effect.
You can use multiple game_playerequip's, but you only need one to make the m3/deagle map.

Open the game_playerequip's properties and select the following:

[Mandatory]

Give Knife : Yes

Give m3 : Yes

[Optional]

Give Kevlar and Helmet : Yes

Give HE Grenade : Yes (always a fun one)

Now for the "tricky" part:

Turn Off Smart Edit, and enter these:

Key: weapon_deagle
Value: 1

Key: ammo_50ae
Value: 6

Key: ammo_12guage
Value: 4

Congratulations, you now have a working m3/deagle map.
Remember the name in the multi manager's key field must match teh name given to your
strip/equip entities. try not to use wild names, as strip/equip will do just fine, but these
don't have to be the names, just an example of what I use to keep things in order and easily
remembered.

Now what if you didn't want to strip everything and have everyone with the same primary and secondary weapons?
Well, the first (and easiest) thing I would suggest is the armoury[/] entity. It can be found at the top
of your fgd list, and contains a list of many of the guns availiable, it is very easy to use, if you follow
some basic guidelines:

a) Select a weapon using the 'item' line, select how much ammo you want to give using the 'count' line.
note count is actually how many guns will be spawned, as the entity doesn't support ammo (yet),
but it works to equip you with a fair amount of ammo, if you wanted to go nuts, you could place triggers for
the player to fall through which would trigger game_playerequips which would give ammo, but this will cause
you more problems than it solves. I would reccommend simply adjusting the 'count' field in teh armoury_entity,
it is alot safer and bug-free.

b) You cannot select certain guns, such as the UMP, or pistols. if you wish to equip pistols, you will need
to use the previously mentioned method, via a multi_manager/player_weaponstrip/game_playerequip. This is where
teh armoury_entity meets it's pitfalls. Like I said; different entity for a different job.

c) Don't place the armoury_entity "inside" the info_playerspawn, set it either a few units above, or a few units below.
Make sure you don't set it in the ground if you are placing it below the player.

That's about it for armoury_entity's, they are very basic and the only error's you can get will be placement related
(ie: inside the ground/player). It has a limited use and I would reccommend thinking carefully about what kind of theme
would be best suited to such an entity. An Armoury is an idea that springs to mind. Perhaps the back of a SWAT van
filled with shotguns and mp5's.

[b][u]Other Uses
[/u]

There are several things that you can do to make this entity set-up more interesting, you could make a Quake-like
level using a func_rotating in conjunction with some home-made textures (a picture of a CS gun of your choice on a
{blue background for instance), and use env_renders and multi_managers to trigger the disappearence of the func_rotating
and to equip the player with the gun on the picture.

You could have a metal detector ala security scanner device type thingy that when walked through sets off an alarm and
strips teh player of all their weapons. however, avoid leaving a player with no weapons, as this makes for a pretty
tedious game of CS. ;)
Peace and LOve19 years ago2004-08-15 04:39:45 UTC 0 comments
we're practicing tommorrow yay! we might just get away with it, considering we have four days...
Peace and LOve19 years ago2004-08-09 00:26:10 UTC 0 comments
wow, 115th Login, and this is the first time I've posted in my Journal.
well, here's a little about me:
I play the acoustic/electric/and bass guitars, I'm in two local bands, one plays Reggae/rock/ska/funk/jazz/punk; and the other one plays Death metal/thrash/grind core/hardcore. So it's a mix, and I'll never get bored =)

Mapping takes up too much of my time, We've been meaning to practice for a gig on the 19th, but I never get around to calling the drummer, I think we're gonna fuck it up =/
more on that later...