Journals

pepper19 years ago2004-05-12 10:43:27 UTC 0 comments
good to see you back again steve :D
pepper20 years ago2004-04-24 02:06:53 UTC 0 comments
started to model a desert ealge today
pepper20 years ago2004-04-09 02:33:12 UTC 0 comments
yup, ythe player gets almsot smashed by a falling pilar.
works great. the systme to bl0w up the garg works to :D
pepper20 years ago2004-04-08 05:51:32 UTC 0 comments
worked out the basic of The Project train complex. it seems possible wiht the w_poly count. hope it will work out
pepper20 years ago2004-03-20 14:49:21 UTC 0 comments
pepper20 years ago2004-03-20 01:27:39 UTC 0 comments
NEVER DO THAT AGAIN KOL
pepper20 years ago2004-03-19 07:39:42 UTC 0 comments
working on a map for trainhunters, great mod still often played on lan parties.
why did andy posted blazenbolden here?? its about unreal tournament 2004 i only got ut and ut2003
pepper20 years ago2004-03-15 09:07:48 UTC 0 comments
now you forced me to post my logins 7th : 1894th
pepper20 years ago2004-03-14 10:02:52 UTC 0 comments
pepper20 years ago2004-03-07 02:35:22 UTC 0 comments
baught 512mb ramm xtra yesterday, got now 1024ramm ooh nice :nuts:
pepper20 years ago2004-02-27 15:03:06 UTC 0 comments
re-design my web site and wiht some updates to :) was about ime, i never updated it :lol:
pepper20 years ago2004-02-25 10:44:35 UTC 0 comments
my new dod is coming along grat, hpoing i can release the first alpha soon in a few days :D
pepper20 years ago2004-02-23 00:33:02 UTC 0 comments
http://www.cariad.co.za/twhl/mapvault_ma
p.php?id=765 my new deathmatch map for hl. a nice snow.winter theme :)
pepper20 years ago2004-02-22 07:56:05 UTC 0 comments
http://www.cariad.co.za/twhl/mapvault_map.php?id=765 my new deathmatch map for hl. a nice snow.winter theme :)
pepper20 years ago2004-02-21 01:21:27 UTC 0 comments
not much new stuff in it andy, some things you already explained wiht that wire frame stuff. althaught it isnt a bad tutorial and i always read readme's. kind a readme freak iam :nuts: