Journals

pjmiller43518 years ago2005-12-21 16:18:38 UTC 0 comments
I'm in the works with my team to make a game called

Brute Force.... the site is dull and not close to being done as we are spending most of our time making this game and compiling maps and editing and adding source to the engines.

BruteForce website is located at
http://bruteforce.ne1.net/

The game is a modification to Half-Life 1 and also Half-Life 2, that's right two versions. We're currently only working with Half-Life 1 so that we get fimiliar with it first and this will aid us when we move onto our full out release for Half-Life 2 modification.

The Game - Brute Force without giving out too much detail for now is going to bring back fun and excitement back onto the P.C. something that games such as Doom, Quake, Half-Life, and Counter Strike did.

You play Jon Ashton, a nobody in the void of exsistance. We wanted to make our playable character like everyone else in life, just an average jane/john doe.

Jon Ashton is a young 20 year old kid who dropped out of school when he was 17 years old, has a lousy job, smokes weed, and that's his day to day life other than hanging out with friends.

This of course will be a FPS.

Some features we are implimenting into the F.O.R. (Full Out Release) for the Half-Life 2 source is.

Viewing Aware Envoirment - the A.I. knows what and where you're looking at. E.X. If there's a female character you're talking to or following they will know AND react if you stare at say their butt or chest, etc. OR if you objective is to find X where X is a tool or object you only have a limited knowledge of and don't know exactly what it looks like, if it comes into your F.O.V. (Field Of View) the A.I. can warn/tell/advise you of it.

Many other features will be implimented and added as well. Too much to mention, I'll just update to tell you when the site is fully launched and it will have all the detailed information.

We are re-creating everything, all characters, models, some textures, etc. We are making the Half-Life 1 modification as an example of the endless possibilities the HL2 source will have in it. If you come to enjoy the HL1 source then HL2 source we will make will blow you away.

Other than to get fimiliar with HL1 and showoff what HL2 version of the game will have and extend it, why HL1? Why not hop into HL2 now you ask? Well, we are using an updated version of Half-Life, if you view the early version of Half-Life the graphics are ehhhhh not up to par with todays standards, but with the updated patch that automatically comes with Blue Shift, the graphics are acceptable, not mind bending or blowing nebody away, but very, very tollerable.

Thank you for viewing,

Paul Miller