I [no longer] have a problem. I want to recompile all the C42 maps using Vluzacn's tools, but when I try to compile them using The Compilator, I get an error -
I've verified that nothing else is running that should be using the BSP file - and even gone so far as to delete it before compiling (it once again compiled, spat out that error, and left me with a fullbright map)
Here's the compile log.
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- By: Michiel "The Mighty Atom" Breddels #
- Version: Version 3.0.00 Public Beta 1.5 #
- Released: October 15th, 2013 #
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hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlcsg
---Command line: hlcsg.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -wadinclude 42.wad -chart -estimate -low -wadautodetect
Entering C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[42.wad]
CreateBrush:
(0.23 seconds)
CSGBrush:
(0.29 seconds)
added 2 additional animating textures.
Including Wadfile: \program files (x86)\steam\steamapps\common\half-life\colony42\42.wad
- Contains 8 used textures, 8.99 percent of map (274 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 81 used textures, 91.01 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 1.08 mb (of 32.00 mb MAX)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 0/512 0/32768 ( 0.0%)
planes 9428/32768 188560/655360 (28.8%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1023/32767 40920/1310680 ( 3.1%)
faces 0/65535 0/1310700 ( 0.0%)
- worldfaces 0/32768 0/0 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/32760 0/917280 ( 0.0%)
- worldleaves 0/8192 0/0 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 401776/33554432 ( 1.2%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
- AllocBlock 0/64 0/0 ( 0.0%)
89 textures referenced
Total BSP file data space used: 661160 bytes
Wad files required to run the map: "halflife.wad;"
0.83 seconds elapsed
--- END hlcsg
---hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlbsp
---Command line: hlbsp.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...883 (0.10 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
142,-1010,-252)(236,-932,-182) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
825 (0.11 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
158,-1026,-256)(220,-948,-186) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
622 (0.07 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (
142,-1010,-270)(236,-932,-200) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
874 (0.12 seconds)
Reduced 5577 clipnodes to 5293
Reduced 1023 texinfos to 702
Reduced 89 texdatas to 86 (401776 bytes to 296740)
Reduced 9428 planes to 3035
FixBrinks:
Increased 5293 clipnodes to 5376.
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
- worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
- worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
- AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced
Total BSP file data space used: 762530 bytes
Wad files required to run the map: "halflife.wad;"
1.32 seconds elapsed
--- END hlbsp
---hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(vluzacn@163.com)--- BEGIN hlvis
---Command line: hlvis.exe "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate
Arguments: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.map" -chart -estimate -low
214 portalleafs
504 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.04 seconds)
LeafThread:
(0.20 seconds)
average leafs visible: 54
g_visdatasize:3606 compressed from 5778
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 86/512 5504/32768 (16.8%)
planes 3035/32768 60700/655360 ( 9.3%)
vertexes 4476/65535 53712/786420 ( 6.8%)
nodes 1995/32767 47880/786408 ( 6.1%)
texinfos 702/32767 28080/1310680 ( 2.1%)
faces 3194/65535 63880/1310700 ( 4.9%)
- worldfaces 1097/32768 0/0 ( 3.3%)
clipnodes 5376/32767 43008/262136 (16.4%)
leaves 1316/32760 36848/917280 ( 4.0%)
- worldleaves 214/8192 0/0 ( 2.6%)
marksurfaces 3611/65535 7222/131070 ( 5.5%)
surfedges 14754/512000 59016/2048000 ( 2.9%)
edges 7509/256000 30036/1024000 ( 2.9%)
texdata [variable] 296740/33554432 ( 0.9%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 3606/8388608 ( 0.0%)
entdata [variable] 29904/2097152 ( 1.4%)
- AllocBlock 5/64 0/0 ( 7.8%)
86 textures referenced
Total BSP file data space used: 766136 bytes
Wad files required to run the map: "halflife.wad;"
0.27 seconds elapsed
--- END hlvis
---Copied:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\intro.bsp
To:
C:\Program Files (x86)\Steam\SteamApps\common\Half-Life\COLONY42\maps\
The weirdest thing is, I haven't touched this map in years except to re-export it to map today - And I know for a fact that last time I did, it compiled perfectly fine.