Journals

@LLmIxEdUp20 years ago2004-02-22 10:07:37 UTC 0 comments
Okay, de_tube is done (for the moment). I've sorted the worst of the r_speeds and the map should now be playable. I'll put it on the lan and see how it goes with the three of us. Really need to find somewhere to get this played.

Posted as a completed map now. My first on TWHL. :)

This mapping is fun but it's hard work- especially near the end.
@LLmIxEdUp20 years ago2004-02-21 17:31:45 UTC 0 comments
Okay. I played with it. The fact is, even after fiddling with the hint brushes, trying to simplify the model and compiling my arse off :) I have to face the truth. The fancy carriage has to go. The map comes first and as it's a CS map speed is everything. Bye bye carriage. (Maybe one day on the HL2 engine...)

It'd funny that the thing that probably originally inspired the map now has to go. The good thing is that without it, r_speeds are now at acceptible levels on pretty much most of the map.

I'll keep a copy of the 'fancy' map for private LAN play as it's fun breaking all the widows and stuff and trying to lock each other in the carriage and other silly stuff.
@LLmIxEdUp20 years ago2004-02-21 15:09:37 UTC 0 comments
Well, I've spent a fair bit of time on de_tube this week. Mostly getting to grips with hint brushes. Think I can't be far from a 'releasable' map.
@LLmIxEdUp20 years ago2004-02-16 07:53:50 UTC 0 comments
Posted my first map on twhl!. Got some encouraging feedback :)
Still working de_tube. Added some minor texture interest to the tunnel access rooms. Added a step for the annoying ladder access from tunnel. Removed some lights from back passage steps and added an irritating flicker to one of them. Reduced light levels in paggage. Tidied up some gack texturing on train couplings. Did a bit more NULL hunting. Moved various fittings away from walls after reading articles on rspeeds and stuff.

Need to tackle the use of hints and I'm worried about the scaling on my textures. I'm dreading looking at the rspeeds cos i'll probably find out how poor my work really is. Oh well, and it's Monday.