Journal #1999

Posted 18 years ago2005-05-26 10:13:40 UTC
Feels like the first time.... :P

Totally new to mapping. I'm looking at doing a little bit of modding on HL. I can code, can barely <not really> model, and figured I'd try my hand at learning mapping. The way I look at it, there are 2 main contributors to a good game. Good code, and good level design. Personally, I think they go hand in hand. You can't have one and not the other. But it's kind of like the chicken and the egg. Do I start off modifying the weapons to what I want and test them in an included map, or do I create a map and use existing weapons?

I keep going back and forth on which I should focus on first (which means my learning and therefore work, will probably suffer from it). But for the time being I've made up my mind that mapping is the starting point. I don't plan on doing so much to the code that it would break any maps I would make, and even then, so far, I seem to like this mapping stuff. Wouldn't be too terrible if I had to go back through a level. ;)

2 Comments

Commented 11 years ago2012-10-18 09:47:22 UTC Comment #50556
We're gonna party like it's 1999!
Commented 7 years ago2016-08-28 04:29:00 UTC Comment #50557
nice

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