Journal #2928

Posted 18 years ago2006-01-24 02:14:26 UTC
When I posted my last journal entry (and my first six maps) to TWHL, I was already working on my seventh. That was five months ago, and I'm still working on my seventh level. Of course, in that time I've been rather busy at work; I've also had my life turned upside down, and I've written a novel (60,390 words; thank you, NaNoWriMo!)

Also in that time, my friends and myself have had two separate "Grand Opening Nights" to usher my seventh level into the world. In both cases, it was far from being complete (and, in fact, deep in the catacombs you may still find the "wet paint" sign I put up to indicate it was still incomplete! ;-))

The wet paint has long since dried; the sign remains. 'Tis the way of the world, I guess...

I am finally getting close to being able to release my level to the world, but I have been struggling with a couple of issues -- which have been discussed on the TWHL forums:

To Mod or not to Mod?
Weapons not spawning properly

I was sprawled across my bed tonight, thinking of this level and its problems, and like a bolt of lightning out of the blue, the obvious solution hit me. I can split it into two different levels -- in keeping with my other releases, a pre-disaster and a post-disaster map, except that in this instance the "disaster" is nothing less than the collapse of a civilisation and the passage of 3,000 years. (For those who want to argue that the Egyptians of 1000 BCE probably didn't have automatic weapons, I need merely point out that, one, these are Tibetan Egyptians with Stargate Technology so anything is possible, and two, don't stress about the story too much, it's only a deathmatch level! :D)

I know how to make it work - and the fact that I built my pyramid in full before covering it in sand certainly helps! I knew I did that for a reason! ;)

So I shall take a copy of my current level as it stands, and I shall split it. With a bit of luck, I should have both levels ready to go in a couple of weeks...

ahem

Well, here goes nothing...

Cheers,
Pete.

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