Have not been on TWHL for awhile, but I try to stop by now and then. Ive been working on my HL2:SP map a little bit, but mainly Ive been working on school work. Im working on algorithmic design for coding, and my professor loves to give homework, so
I have been working on the main hall design of my map. Beveled struts on the walls, custom materials, da works
Im also working on a combine overwatch "mech". I am thinking about letting the player control it using a player view control parented to a func_tank or something along those lines, with it triggering a "walk" animation on the model parented to a reference brushwork func_tank.
Ill post screenies on that too when im far along enough.
And thats whats going on with me. Also been playing Chrome Hounds a bit too.