I screwed up my career i think.
Yeah, I probably should've spent more time actually mapping rather than other things. I talked to my adviser and he said I wasn't a good modeller nor level designer, nor a good illustrator, but a "phenominal texture artist beyond the levels of professional".
I feel good and bad and all of the above. He also said to work on my level designing. It supports my star talent.
Well.... no shit.
Sorry for wall of text.
Thats quite a nice thing to hear.
All I heard was: I'm 13 years old, I'm on the internet, therefore I can say things that are outrageous.
But yah, you need to start moving out of Goldsource (if you're still in it, I don't really follow your work). Go to source, if anything. Try other engines, too. Listen to Penguinboy.
I have been creating realistic current game level textures with normal maps and spec maps, but all I can do is try them out in max. I wouldn't mind supporting some of the source mappers around here though.
Yet none of this is very encouraging. Either way, i still have to finish 6D, which has me doing all of the artwork and maps, regardless of who says what im good at. Only now i don't feel so enthusiastic about the project.
As for the negative feedback, if it made you mad and/or was painful, then that's not necessarily a bad thing. I find I feel those emotions quite a lot when I'm learning or on the road to learning something important. = )
And even if you were the worst level designer or whatever on the planet, if you like doing something, don't stop or dismiss it because someone says you suck at it.
I've paid for my education like everyone else. Only now, newer students are taught Max, Maya, Zbrush, and have Unreal Tournament 3 (which is liquid victory) and they pay the same amount as I have before and get way more out of it. If I want to learn that now, I have to sacrifice my own time to catch up a difference of about 2 years. I can't even graduate before the technology gets upgraded!
UnrealED3 is fun
I could use it as leverage like a devine sign, but 6D needs to finish so that need ample time to develop. Plus I haven't heard from Daubster in over 2 weeks. Hope nothing bad happened to him.
I'm caught between what is healthy for me to do and what is right for me to do.
I'm not worried about my texturing skills, its the other ones that are bothering me. Although, I could lay out a real test with this Environment Rendering contest....
EDIT: Ohshi- there IS an edit button!
I'm worried about Dauby too... i hope he comes back soon.