Journal #5151

Posted 16 years ago2008-06-19 17:11:05 UTC
I went a career fair today, with basicly all the big players in the dutch gamedesign industry, talked a lot, saw a few interesting projects, got a few offers for a stage(working in a company in the 3rd year in school). And a possible freelance job, making accurate 3D models for a rescue simulator that is used by local and european governement services. Also worked on one of my flash games this evening:
User posted image
Created a base for the tree, i know the leaf's are still highly oversized, but the style is what i want.

11 Comments

Commented 16 years ago2008-06-20 00:36:45 UTC Comment #35103
Haha looks interesting!

Demo available? = )
Commented 16 years ago2008-06-20 05:08:16 UTC Comment #35099
Did you happen to see the guys from Triangle Studios? There's 3 of us in Utrecht these days. :)

Your game starts looking nice bytheway. I assume the tank is fully controllable by now?
Commented 16 years ago2008-06-20 05:18:53 UTC Comment #35101
Lookin' good so far. The crosshair could be a tad smaller/cooler-looking, though. ;>
Commented 16 years ago2008-06-20 09:51:14 UTC Comment #35095
Captain Terror, il upload a newer version in a few minutes!

CP, i only had acces to the career fair and the student expo from the HKU, even then i didnt see all of it, altough 2 of my teachers are still around there. But if i would have know then i surely would have dropped by, offcourse i could also visit your studio someday in the future if you guys dont mind:).

Daub, the crosshair indeed looks big, in this shot, but the whole game is in a 1024x768 resolution, wich makes it look a tab bit smaller.

EDIT: current version: http://www.white-line.org/games/TigerAssault.swf

It is still in the prototyping phase, so a lot of things can still change and most likely will.
Commented 16 years ago2008-06-20 13:21:08 UTC Comment #35104
Heh pretty cool. The tank looks cool when it rides under the tree. = )

Maybe make the movement keys like HL or user configurable. i was trying to move around with the WSAD keys and the mouse. (it is fun though using the arrow keys to reposition the tank before moving, and it's neat how it moves much faster when you're moving in the right direction(facing front), like you'd think a real tank would be)

Nice, keep it up! = )
Commented 16 years ago2008-06-20 15:00:34 UTC Comment #35096
cheers, i'm trying to find a balance between fun and realism, i modified the playing field to what i believe makes a better moving area, offcourse this required scaling down of the houses. Most people that play flash games dont really care about customizing the controls, although i could throw in a switch that flips the controls between the WASD and the arrows, but that is something for later:).
Commented 16 years ago2008-06-20 15:07:14 UTC Comment #35105
i could throw in a switch that flips the controls between the WASD and the arrows, but that is something for later:).
Whould be a good idea! :)
Commented 16 years ago2008-06-20 15:09:49 UTC Comment #35097
kinda like a hardcore/casual gamer switch :o)
Commented 16 years ago2008-06-20 15:13:36 UTC Comment #35100
Hehe, nice. But the houses are a bit buggy, you can shoot through them.
Commented 16 years ago2008-06-20 15:15:05 UTC Comment #35102
and your turret sticks out over them when you drive THROUGH them. =]
Commented 16 years ago2008-06-20 15:18:34 UTC Comment #35098
Both true, collision in flash is a bitch, still messing with that. And the turret indeed moves over the house, this is due to the Zindex. In Flash you can arrange your objects in one file( the body of the tank is an object, the tree, the house, etc). As you can see shuffled some of them around to test various things, wich makes it look buggy:).

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