I went a career fair today, with basicly all the big players in the dutch gamedesign industry, talked a lot, saw a few interesting projects, got a few offers for a stage(working in a company in the 3rd year in school). And a possible freelance job, making accurate 3D models for a rescue simulator that is used by local and european governement services. Also worked on one of my flash games this evening:
Created a base for the tree, i know the leaf's are still highly oversized, but the style is what i want.
Demo available? = )
Your game starts looking nice bytheway. I assume the tank is fully controllable by now?
CP, i only had acces to the career fair and the student expo from the HKU, even then i didnt see all of it, altough 2 of my teachers are still around there. But if i would have know then i surely would have dropped by, offcourse i could also visit your studio someday in the future if you guys dont mind:).
Daub, the crosshair indeed looks big, in this shot, but the whole game is in a 1024x768 resolution, wich makes it look a tab bit smaller.
EDIT: current version: http://www.white-line.org/games/TigerAssault.swf
It is still in the prototyping phase, so a lot of things can still change and most likely will.
Maybe make the movement keys like HL or user configurable. i was trying to move around with the WSAD keys and the mouse. (it is fun though using the arrow keys to reposition the tank before moving, and it's neat how it moves much faster when you're moving in the right direction(facing front), like you'd think a real tank would be)
Nice, keep it up! = )