My "Map a puzzle" entry is going to be a nice temple like dungeon, with a few open areas and lots of traps. i already have one .bsp ready and im working on the second one. I hope i go the definition of "Map a puzzle" right, what i did is mapped a temple full of moving walls, flying blocks etc. i hope thats what i was ment to do.
I would post some screenshots too, but right now, my steam is ultra retarded... it wont lauch, so ill have to get some WIP screenies later.
Does the temple make you think at all? or is it like jump on a moving wall to get here, or jump on this moving block to get there?
Because i think what this compo is emphasizing on is making the player think. Get some screenies up later if you get your steam working.
Not anymore, hehe
All your idea are belong to us!