Journal #5387

Posted 16 years ago2008-09-29 17:20:23 UTC
My last creations, 2 large (very large!) trees I've made for TF2 (ep2 engine), I'm very sattisfied with them because they look very TF2-ish and the shadows it makes on the leaves are "realistic". I'm also very sattisfied because it really feels like a dense leaves, on the second one you can't see the sky from below. And they're not too high poly, 6k each one (aprox). But I'm going to do lots of lod models so it will go from 3k to 6k.

Pics of the first one, which I like the most and you can climb on it because the trunk is sliced:
User posted image
User posted image
User posted image
2nd tree:
User posted image
Oh yes I forgot to say textures are ripped from Crysis and modified (to a TF2 style). Don't blame me for doing that.

11 Comments

Commented 16 years ago2008-09-29 17:58:44 UTC Comment #58751
looking good
Commented 16 years ago2008-09-29 17:59:07 UTC Comment #58754
They look good, nice work.
Commented 16 years ago2008-09-30 02:25:30 UTC Comment #58753
sexy trees
Commented 16 years ago2008-09-30 05:09:08 UTC Comment #58749
Nice! Fancy looking tree you got there, although one of the first trunks/branches on the right looks a bit unrealistic, just sticking out off it. Off course I don't know on what tree you base this, so I will shut up from here ^_^!
Commented 16 years ago2008-09-30 08:03:17 UTC Comment #58758
Looks pretty cool, does it got anymations?
Commented 16 years ago2008-09-30 16:00:45 UTC Comment #58756
I don't know, maybe yes :D
Commented 16 years ago2008-10-01 05:16:06 UTC Comment #58759
its just a question ...
Commented 16 years ago2008-10-01 06:18:42 UTC Comment #58757
I don't know, they're not finished yet, I have to do the collision model and I'll maybe animate them.
Commented 16 years ago2008-10-01 06:37:26 UTC Comment #58755
That would look awesome if it was animated.

I say do eet! :D
Commented 16 years ago2008-10-01 06:42:53 UTC Comment #58750
Impressive :)
Commented 16 years ago2008-10-02 03:17:31 UTC Comment #58752
Very nice. Animations would nail it though. :>

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