Journal #5580

Posted 15 years ago2009-01-15 21:20:51 UTC
Luke LukeLuke
As I stated in an earlier journal, I was going to start mapping for TF2.

Needless to say, I have. I've probably been working on the following for around 60 hours over the past month or so.

The pictures are a little out of order, but there is a flow to the map, even if you can't see it.

Oh, and say hi to CP_Uranium:
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As stated, it is a WIP. Lighting is not final, neither is detail.

You can also see that I don't have any cubemaps, either. Hence the purple and checkered board over displacements.

The gameplay is going to be capture point, but with a little twist. You'll see what I'm getting at in the future.

Still, I'm fairly please with what I have so far. Mapping is a lot less boring that I remember.

Feel free to comment / make suggestions.

10 Comments

Commented 15 years ago2009-01-15 21:39:30 UTC Comment #39927
Direct links to images and [simg] tags, please.
Align those tiles in the first picture.
Those interiors look a tad too open for a game that relies so much on shotgun combat to me.
Commented 15 years ago2009-01-15 22:16:26 UTC Comment #39929
Oh, forgot to mention, and it pertains to your "open" suggestion:
  • The garage area with the two car lifts is a spawn room. The right side is for Red and the left side is for Blu, with an invisible wall in-between. Obviously either side won't be using this spawn at the same time, but each team will get their turn in it as the game advances.
  • The shot of the office area connected to the hallway, the concrete room with the track / side room, and the area with the tracks going above are all non-combat areas. I'm still debating on if there's going to even be a possibility of having a fight there, otherwise it's kinda like the Blu area prior to a Dustbowl round, just a tad larger (sarcasm on tad). The reason for this willy hopefully be shown later.
The only areas you see that will have combat is the area with the CP, the road leading up to the door of the warehouse, and on the other side of the right fence (as seen in the shot with the train overhead) that's on the other side of the warehouse with the CP.

If those areas looks a little open, it's more of an illusion. It's not as big as it looks in the picture, trust me. Also, some cover will be added, in case you were wondering.

As for the tiles: I was thinking that, but then I remembered when people play they don't notice little things like that, and that's part of the reason it's taken so long to get to where I am, in that I'm doing every detail. I'm trying to cut back on that, but if it's that big of a problem I'll follow that suggestion.

Thanks for the input.
Commented 15 years ago2009-01-15 22:50:20 UTC Comment #39932
looking like a really nice start!

I see i'm not the only one who gets odd tiles on my blend textures. Any idea why that happens?

I'll be watching this closely =]
Commented 15 years ago2009-01-15 23:03:39 UTC Comment #39933
No offence intended, but it's missing the "Strider" touch.
Commented 15 years ago2009-01-15 23:08:05 UTC Comment #39930
I know, I'm jealous. His update is what really got me going, and I just can't seem to get what he's able to achieve.

I can come up with ideas all day, but I'm not the Strider when it comes to getting it down in the editor.
Commented 15 years ago2009-01-15 23:18:18 UTC Comment #39934
The problem with Strider is that you can't get him working long enough on a single project to finish it. He starts new projects all the time and drops his half-finished ones :<
Commented 15 years ago2009-01-16 00:45:57 UTC Comment #39928
That's me, baby.

I like it Luke, I can imagine when the final lighting is in place it would look quite solid.

Also.. you don't want to be like me, it's too tragic.
Commented 15 years ago2009-01-16 08:04:35 UTC Comment #39936
I like turtles
Commented 15 years ago2009-01-16 16:40:16 UTC Comment #39931
I need opinions on lighting, too.

I kinda like it, but then something just isn't right to me. I can't put my finger on it.

I wan't it to be a map with a dusk sort of lighting, and I plan to make the sun rising in one of the corners.
Commented 15 years ago2009-01-17 10:52:21 UTC Comment #39935
ImageShack fails.

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