One should always playtest a level for a week or two before releasing it into the wild, don't you think?
In fact, if I hadn't taken so long to write up the documentation for my latest level (still unfinished, by the way
- the documentation, that is) I would have probably released it ten days ago. Fortunately I didn't, because in the course of playing it I've found a few textures which need fixing - and one particular escape route which needed a redesign...
The new plan is that Canyon: Redux will be released sometime over the Easter weekend...
)