Journal #5731

Posted 15 years ago2009-04-06 23:40:35 UTC
One should always playtest a level for a week or two before releasing it into the wild, don't you think?

In fact, if I hadn't taken so long to write up the documentation for my latest level (still unfinished, by the way - the documentation, that is) I would have probably released it ten days ago. Fortunately I didn't, because in the course of playing it I've found a few textures which need fixing - and one particular escape route which needed a redesign...

The new plan is that Canyon: Redux will be released sometime over the Easter weekend... :-)

2 Comments

Commented 15 years ago2009-04-07 08:23:39 UTC Comment #51525
I agree, that way you'll have some quality at least.
Commented 15 years ago2009-04-07 19:08:15 UTC Comment #51524
cool can't wait, i love your work.

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