Well i'm downloading the XSI mod tool for source. I might as well start to make custom models for my maps seeing as how i don't map like valve, and therefore can't use any of their models. It'll be a tough learning process to model for source, but i'll get through it i'm sure.
Then i'll slowly transition into source mapping. Trying to utilize the models I've made.
My first project: Age of empires II Inspired HL2DM map
Small little castle village, plenty of open room. Some hallways and corridors.
I need custom models for this because... well I'm not making every little detail out of brushes. Screw that.
I'm also downloading the Artist's Guide to XSI. It's a bunch of video tutorials (Totaling 1.7 GIG) Showing how to use a lot of the tools and such.
Can't tell you how much i'm looking forward to this.
EDIT
The Artist Guide is highly recommended!! Get it if you want to do anything with XSI
or you can use anim8or, or gmax, or 3ds max, or milkshape 3d, or any other 3d modeling programs for modeling, for me xsi is just not worth learning, when there is more easier\powerful programs out there.
Hand cart, few barrels, pitchfork. All i need to do is find a texturing and exporting tutorial.
Anyway it's cool to see your starting to get motivated for source mapping. Maybe if i stand close to you some of that will rub-off on me?
)