Journal #5817

Posted 14 years ago2009-05-25 03:48:30 UTC
Rimrook RimrookSince 2003
Don't lynch me for this but I'd like to quickly share something I've been working on sparingly for a few weeks. I mentioned in a previous jounral about and I though I should follow up on it.

Just this link to my progress thread.

Post comments here so you don't have to sign up there.

13 Comments

Commented 14 years ago2009-05-25 04:59:17 UTC Comment #41021
It looks amazing. If only I knew how to make textures and sprites and stuff...
Commented 14 years ago2009-05-25 09:27:43 UTC Comment #41020
Looks pretty coool, plus lots of the members of that forum seem to agree..

)

Commented 14 years ago2009-05-25 13:18:04 UTC Comment #41013
You guys are so much more level with me though, and I realize I don't miss that "zOMG FUcKING AAAWESOME headsplode" comments. Although they are very confirming, the "if you added some windows it would allow some natural light to come in and light things more interestingly." comments are useful.
(I rarely update my maps, but I remember such tips and emplore them in other things or the next map :P )
Commented 14 years ago2009-05-25 13:55:23 UTC Comment #41018
Holy mother of god. I wish I were as good as you.

Maybe some of your talent will shine off on me.
Commented 14 years ago2009-05-25 13:57:48 UTC Comment #41012
Very interesting, how do you find working with pixels? On a "put each one of them there myself" level?. Im working on a few addons for a transport simulator called simutrans(.com) and it has a .pak 96 in a comic style. I find it really interesting to design shapes on such a level, zooming in, placing them and then zooming out to see how it actually comes together(or not).

Are you using a dedicated editor, or some other tool?
Commented 14 years ago2009-05-25 14:31:02 UTC Comment #41014
I find the pixel-by-pixel stuff easy. My biggest problem is not having enough colors to really finesse things. 16 colors max sucks.

Photoshop mostly. To get it in Mario World, there is an editor call YY-CHR which deals with the proper format and pallettes. To paste it to there, I save it as an 8bit image from Photoshop then open it in MSPaint and copy-paste from there. Photoshop pastes glitched crap because of extra data attached. That's mostly it.
Commented 14 years ago2009-05-25 15:49:58 UTC Comment #41022
Looks nice so far, look into making new enemy sprites, because it's the only thing still mario-esque.
Commented 14 years ago2009-05-25 16:32:19 UTC Comment #41015
plan to. although the enemies will function like the mario stuff, so whatever I swap in has to make sense to some extent.
Commented 14 years ago2009-05-25 16:59:56 UTC Comment #41023
Yeah, I know. It's like swapping models in HL, no coding involved, it just looks different.
Keep us updated!
Commented 14 years ago2009-05-25 17:54:47 UTC Comment #41019
The "mario" sprite looks kinda blobby and unrecognisable.
Other than that, too soon to tell. It's easy to replace content in a game; it's hard to make the gameplay different enough to be noteworthy.
Commented 14 years ago2009-05-25 19:40:45 UTC Comment #41016
That's why we have these, these, these, and these.

If only HL modding was as awesome as that.
Commented 14 years ago2009-05-25 20:02:22 UTC Comment #41024
Yeah, we need more sites that host visual components and ent code for use... And with a good internal search engine.
Commented 14 years ago2009-05-25 20:26:51 UTC Comment #41017
I'm thinking more along the lines of the micro patches. Those really add up to change the game/gameplay quite a big. As well as simple tools to add them.

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