Journal #5899

Posted 15 years ago2009-06-21 22:30:25 UTC
UPDATE: MAX_MAP_MIPTEX

Goldsource, the old thing.

I am done with half the map that I am making now, and I found that there is a limit on how many textures can be used in a single map (up to 3.4 MB or something). At this point I've only got half the map. Now, fellow mappers, you know prolly how this goes. I am thinking that it would seem that I must sacrifice texture variety in order to finish the map. Anybody out here have a feasible alternative to sacrificing texture variety?

Oh boy, this map is getting big. And I'm still a crapmapper.

OH BUT HEY! While your still hanging around (ok fine, "You're" still hanging around,) Why not go play another one of my top-listed mods?
Let's see... here!

Mod name: TIME SHADOWS

Mod Origin: France

Mod Overview: Want to play Blizzard's DIABLO (one not two) in Half-life? NOW YOU CAN! YEAH! BUT WAIT IT'S in ALPHA DEVELOPMENT

You start out in the town Tristram, it's really well done exempting the fact that there are nobody around, and it seems to be nighttime (meaning you can't see where you're going) You wander into a teleport and end up in front of the church that you remember from playing Diablo One. So far so good, the architecture really reminds you of the actual game.

You pick up a hand axe and venture into the dungeon, fighting skeletons. And then some skeletons. More skeletons... ok here comes more skeletons, um.. anything else? I like how they display the skeletons' stats at the bottom of the screen just like in the actual game! But aside from that you will be fighting skeletons, and only skeletons. Have fun.

Oh I mentioned it's in alpha development... this is the entire game, no joke. But it's based off Diablo! That alone should get you to see this mod if not only for the novelty of this novel idea. Now go learn french so you can figure out what the in-game text says. Good luck, hero.

4 Comments

Commented 15 years ago2009-06-22 02:47:04 UTC Comment #63031
Just increase the texture memory limit.
Commented 15 years ago2009-06-22 08:07:07 UTC Comment #63032
I agree with SpaG
And is that the baby from Zombies ate my Neighbors?
Commented 15 years ago2009-06-22 10:08:27 UTC Comment #63033
Uh... Use less textures? Make sure walls have the same or a similar texture, and reuse as many as you can logically.
Commented 15 years ago2009-08-22 03:07:56 UTC Comment #63034
yes it is. And boy is that game frustrating.

You must log in to post a comment. You can login or register a new account.