So I was looking through the SWTOR forums for any news on Fridays update etc and came across a thread that linked to the engine that the game is using.
Eventually I found a video on the website that shows off a level editor that lets you design levels with other people at the same time.
http://www.heroengine.com/world-buildingQuite interesting and something I wish Hammer would have. I mean let me ask you programmers out there, is it possible for a third party to program some sort of online tool that would allow people to join your hammer? Logic says that since something hasn't been made in all the time Hammer has been out, I'd say it isn't possible without Hammer's Source code? I'm just guessing since I have no real coding knowledge.
I like how one guy was working on the environmental lighting while the other two worked on landscaping and adding foliage
One of those things were a lot of pre-compile previews are really needed, though. Makes me wish Valve would get with the times.
If so then they may lose a lot of modders.
Keep the BSP designer, yet have a converter so you can have the added detail of the UT engine.
A dynamic version of the lighting they use now would be amazing, the Source engine, to me, has a very natural lighting method (it's just a shame it's so static) as opposed to a lot of new engines that look far too sharp, even and artificial.
I'd like to see more effects like dynamic water and lighting in hammer, so you don't have to compile as often.
Sounds fun, but useless
I'm not sure I can see the artificial lighting that you describe Strider. Would an example be Far Cry 2? I gotta admit that if Source lighting is used correctly then it almost looks like a high res render at times.
Thanks Daub, I remember Live wanted to try that and I refused because I was afraid he wanted to steal my info heh.
CoD 4
FC 2
That's where the Source lighting has always won out for me, even if it's not dynamic. The lighting can look so smooth and natural. Couple it with phong and HDR and you can get some really nice results.
Ep 2
Ep 1
Still, anything that isn't still using stencil shadows is good in my books.
FEAR 2 D:
Also, if you look at the tools naming in the UT3 editor you see CSG/BSP substract etc.
EDIT: Anyone remember this DM game that had a ingame multiplayer editor a few years back? Cant remember the name but i was it again recently.
I can see what you mean Strider. EP2 = Yummy. EP3 = ?
Better be a new engine
I'm gonna jump on that train straight away instead of waiting so long for source. One of my bigger mapping regrets.
Although i did refine my brushwork skills in goldsource, i give it that.