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The Whole Half-Life
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Journal #6439
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Rimrook
Posted
14 years ago
2010-03-10 18:15:59 UTC
Rimrook
Since 2003
Made this for Urby.
Hope this wasn't a part of a surprise or anything...
10 Comments
Notewell
Commented
14 years ago
2010-03-10 18:46:59 UTC
Comment #41328
Oooh! I wonder if he's making another DM model of himself...
Rimrook
Commented
14 years ago
2010-03-10 19:08:23 UTC
Comment #41321
That's what I was thinking.
monster_urby
Commented
14 years ago
2010-03-10 19:31:41 UTC
Comment #41324
Actually, its for several things. MP model, hell yes. I also plan to appear as a higher power in Black Mesa's central complex area sometime soon.
Rimmy, this is epic stuff. Thanks.
Notewell
Commented
14 years ago
2010-03-10 19:41:42 UTC
Comment #41329
So you're making a SP mod?
Nice.
Captain Terror
Commented
14 years ago
2010-03-10 21:08:59 UTC
Comment #41326
Nice Rim, whadda did you use to make urbyface?
Rimrook
Commented
14 years ago
2010-03-10 21:16:23 UTC
Comment #41322
3Ds Max 7
Adobe Photoshop CS
Captain Terror
Commented
14 years ago
2010-03-10 21:44:19 UTC
Comment #41327
wow i'd have thought you'd used one of the fancy face maker softwares (can't think of any names right now) where you can almost instantly create a face mesh from a couple pictures...
Looks pretty dam sweet/accurate tho..
)
monster_urby
Commented
14 years ago
2010-03-11 06:00:08 UTC
Comment #41325
I've used FaceGen in the past but it is not really suited for Games / Mods because of the poly count.
Also, while they are accurate in terms of facial features and such, they tend to mess up on the actual skull shape.
Rimrook
Commented
14 years ago
2010-03-11 14:47:07 UTC
Comment #41323
Nothing beats the old fashioned way.
Soup Miner
Commented
14 years ago
2010-03-13 04:12:38 UTC
Comment #41320
Urby has more of a receded hairline, if I'm looking at him right.
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Rimmy, this is epic stuff. Thanks.
So you're making a SP mod?
Nice.
Adobe Photoshop CS
Looks pretty dam sweet/accurate tho..
)
Also, while they are accurate in terms of facial features and such, they tend to mess up on the actual skull shape.