Journal #6659

Posted 9 years ago2010-07-20 08:38:42 UTC
Archie ArchieGoodbye Moonmen
Man, mapping for Alien Swarm is messing with my head.

Everything I've spent years learning in terms of optimisation and scale is being turned on its head.

All world geometry is converted to func_detail during the compiling process so you have to make a massive box around the map (SHOCK) and tie it to an entity in order for it to not be tied to an entity upon compile.

Walls are ~160 high (HORROR)

i need to lie down.
User posted image


Commented 9 years ago2010-07-20 08:48:27 UTC Comment #45117
They'd better not use this version of the engine for Episode 3...
Commented 9 years ago2010-07-20 09:12:45 UTC Comment #45114
What the fuck ?!
Commented 9 years ago2010-07-20 09:17:08 UTC Comment #45109
All this is because of the top-down perspective. There's nothing wrong with the engine (more so than usual, I mean, it's Source after all).
Commented 9 years ago2010-07-20 09:17:56 UTC Comment #45110
Also most of the actual map layout is done in-game using the "tile editor."
You then export that to .vmf and open it in Hammer for detailing and entity placement.

Oh, and you remember nodraw, right? Well you don't use that here. You use nolit or something like that. Basically vRAD's version of Skip.
It's all mad.
Commented 9 years ago2010-07-20 09:19:05 UTC Comment #45115
Where is this tile editor you speak of?
Commented 9 years ago2010-07-20 09:23:30 UTC Comment #45111
Put cheats on, then put asw_tilegen into the console.
Commented 9 years ago2010-07-20 09:24:57 UTC Comment #45113
is this a rip-off of chickenfist's HL2d sort-of?
Commented 9 years ago2010-07-20 09:33:43 UTC Comment #45116
Thanks Huntey.
Commented 9 years ago2010-07-20 11:51:09 UTC Comment #45112
@ct - almost, but not quite.
That's cool hunter how'd you find that
Commented 9 years ago2010-07-20 14:35:07 UTC Comment #45118
He probably read the documentation :P

I'm NOT going to even try to map for this. Because I don't have Hammer for Source :(
Commented 9 years ago2010-07-20 15:41:12 UTC Comment #45119
Unless episode\half life 3 utilizes a top down view, i very much doubt it's editor will be like this.

Looks kind of neat IMO, would like to try it if my laptop wasn't made of pure crap. (Alright, it's pretty good for a laptop, shader model 1.1, but it still isn't very fun playing games on it)

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