Journal #6754

Posted 13 years ago2010-09-01 23:14:39 UTC
Tetsu0 Tetsu0Positive Chaos
SDK Proof Of Concept!

Got 2 of em:

1) steam engine sorta thingy... but not really..
http://www.youtube.com/watch?v=rz5IkqaWXoE

2) R-type inspired airplane shooter
http://www.youtube.com/watch?v=rVKuo-G86fE

Using all the triggers and stuff in ep2 for the compo got my idea gears churning. Expect a bunch of random 30sec and under clips from me in the near future :-P

8 Comments

Commented 13 years ago2010-09-02 00:29:27 UTC Comment #49089
I bet there's a way to use a straight block instead of a rope for that engine.

Very cool shooter :)
Commented 13 years ago2010-09-02 00:59:43 UTC Comment #49091
You might be able to use a hinge instead of a rope.

http://www.twhl.co.za/vault.php?map=4674

A hinge with two connections.
It'd look cooler, but I can't remember for sure if you could connect it at two points. But you ought to be able to. :)
Commented 13 years ago2010-09-02 05:19:02 UTC Comment #49095
That's why there is gmod. I'd be able to do that in about 5 minutes in gmod, not 30 in the sdk(+compiling) :).
Still, that's cool :P.
Commented 13 years ago2010-09-02 07:09:24 UTC Comment #49092
Madcow the rope is just for show. its just a phys lengthconstraint. and striker... it did take me 5 minutes. I don't think you understand how little time it takes me o compile and run source. I have ep2 always running in the background. all I gotta do is alt-tab into it and run a console command
Commented 13 years ago2010-09-02 11:30:34 UTC Comment #49090
Now make an actually map that scrolls down, like Tyrian, then place ground targets like buildings, turrets, missile launchers and the like, create brushbased enemy fighters that attack in formation and have a massive boss enemy at the end of the level and you got yourself a vertical topdown shmup like Tyrian.

I'd totally play that!
Commented 13 years ago2010-09-02 17:30:15 UTC Comment #49096
LOL Atom.
Commented 13 years ago2010-09-02 18:11:36 UTC Comment #49093
@ Atom - That's the game plan. I just have to see how i can form the map, and the triggers, and the enemy movement patterns and the like :-P

Then i'm going to need a health meter - But i think that's going to be easy since i've already done something similar in my compo entry.
Commented 13 years ago2010-09-06 11:34:02 UTC Comment #49094
haha awesome! =)

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