Using all the triggers and stuff in ep2 for the compo got my idea gears churning. Expect a bunch of random 30sec and under clips from me in the near future
Commented 14 years ago2010-09-02 07:09:24 UTCComment #49092
Madcow the rope is just for show. its just a phys lengthconstraint. and striker... it did take me 5 minutes. I don't think you understand how little time it takes me o compile and run source. I have ep2 always running in the background. all I gotta do is alt-tab into it and run a console command
Commented 14 years ago2010-09-02 11:30:34 UTCComment #49090
Now make an actually map that scrolls down, like Tyrian, then place ground targets like buildings, turrets, missile launchers and the like, create brushbased enemy fighters that attack in formation and have a massive boss enemy at the end of the level and you got yourself a vertical topdown shmup like Tyrian.
Very cool shooter
http://www.twhl.co.za/vault.php?map=4674
A hinge with two connections.
It'd look cooler, but I can't remember for sure if you could connect it at two points. But you ought to be able to.
Still, that's cool :P.
I'd totally play that!
Then i'm going to need a health meter - But i think that's going to be easy since i've already done something similar in my compo entry.