So looking for jobs didn't go so well. Most of the studios didn't reply and the ones that did said they were only interested in professionals and not graduates.
Fair enough but this industry will not grow if that attitude keeps up. Personally I blame the market and the demand for high tech games which take a lot of manpower. It means the demand is moving faster than our tools can let us. Why sculpting a single prop can take days.
So what now? Well I'm gonna look for a couple of agencies and see what I get. Other than that it's back to working on my Iphone game with my programming partner, carry on working on my latest UDK scene and seek out another job in the meantime.
Speaking of my UDK scene, here's a new one I'm working on:
My next project. My aim with this one is to learn some Z Brush and so far all the textures and normals are made using Z brush. Well, the diffuse consists of ref pictures from cgtextures but the normal, height and spec are not.
Progress Thread:
http://www.polycount.com/forum/showthread.php?t=80495
Your scene looks like it's off to a good start and the concept looks pretty. What are the red things that will be sitting under the arches next to the fountain?
Edit: The grate+fountain combination doesn't really make a lot of sense. The grate makes it look like this is supposed to be some kind of drain/dump/sewer, but the fountain makes it look like it's supposed to be some kind of foyer. If it's a foyer, why is that grate there? If it's a drain, why is that fountain there?
Edit: I read the story for the scene. The fountain still doesn't make a lot of sense.
This fucking system is the fault. It is even hard to blame it, because if I were an organization it'd be natural that myself would request professionals.
I hope you the best.
To be fair the world is fantasy and how often is there a shrine in a sewer in real life? I'm sort of blending real and fantasy. But you do pose an interesting point and perhaps I should reassess the drain. Maybe replace it with a collapsed ceiling. One more reason for the grate was the interesting shadows it'd create on the shrine itself.
Thank you Striker.
If you still want to roll with the industry with a degree like yours, look for positions as an intern. Other than that, prepare for shitty game testing jobs until you can go up the ranks. Focus on improving one skill only and apply for positions solely for that skill. Don't be afraid to work for nothing (or almost nothing).
P.S: that looks really good keep it up.
Job hunts are always difficult and sometimes frustrating, though. I don't envy you! If you really want to make games for a living, keep applying for jobs and developing your skills in your free time; if you have the drive to learn things yourself, better your skills and talents and remain persistent, then you'll do much better in the job hunt than the multitudes of people who are expecting jobs just because of their 'game design' degrees that they paid a lot of money for. A degree is a nice extra and can certainly make you stand out from many other candidates, but it's worthless if you don't have the skills to back it up that a specific company wants.
Every company will be looking for something different, too. Company A might want you to have a degree and several years of experience while Company B might not care about their hiring requirements if they like your work. Your sample materials and portfolio are really the most important thing in this line of work.
To work on my portfolio, my skills, get a game out on the Iphone platform and to just keep applying in the future. Tommorow is another day and new jobs may arise.
Other than that I'll just try to get another job. Perhaps even train for something else and carry on developing in my free time.
Basically, using these sites lets a potential employer know more about you. Obviously, it's entirely inappropriate to link to your personal Facebook account, but using a professional one to better your chances doesn't hurt at all. The next step in my career will be getting into television and then (hopefully) into film and this is stuff I've been told from people already working in the industry.
Oh and good luck with your career. Film industry sounds like a rewarding job to work in.
Edit: K, I took your advice and made a Linkedin account, added to portfolio CV and to my surprise a bunch of industry people I didn't know looked at it while I was asleep.
http://uk.linkedin.com/pub/william-nicholls/2a/a3b/4a9
Overall though I'm just gonna work on sewer above, Iphone game, keep applying for jobs and update the blog every so often.
Great way to look at it...I wish you the best of luck. Keep that attitude up and you'll be at your dream job sooner than you know it
Seriously.
LinkedIn is a good way to make connections, too; networking alone can put a job in your hands - I wouldn't say game dev is as reliant on networking as other industries like, say, aviation, but it's pretty close. All about who you know and being in the right place at the right time...