Journal #7056

Posted 13 years ago2011-02-21 00:53:30 UTC
So I have a few things in regards to my mapping.

#1 I have left the HL 1997 and Half-Life e3 98/97 Dev teams, mainly because I don't have time to put out content for a mod right now.

#2 Although I don't have time to put out sufficient content for a mod I am working on two maps right now, the first is another Metroid Prime Hunters remake, this one is bigger and more complex than Combat Hall. The other map is going to be a small Singleplayer adventure for Opposing Force that I started awhile ago but never completed much past the first area.

7 Comments

Commented 13 years ago2011-02-21 00:57:43 UTC Comment #66332
Common rules of modding:

/notsource: GTFO
/source: HEY WELCOME DUDE!!
Commented 13 years ago2011-02-21 01:02:12 UTC Comment #66334
Um is that in regard to my first point or second? Although I did start a tiny bit of Source mapping last week I didn't really create much, still just kinda messing around/ trying to figure out how it works and trying to stop mapping like it's a Goldsource map.
Commented 13 years ago2011-02-21 01:40:35 UTC Comment #66331
STFU Crollo.
Commented 13 years ago2011-02-21 01:58:54 UTC Comment #66333
While being an asshole in making the point, it's mostly true. Nobody cares for anything that isn't UDK, CE or source engine. Although, I mis-read your post and I thought you said you were making MOD's, not maps. Good luck with those also.
Commented 13 years ago2011-02-21 02:10:58 UTC Comment #66335
I see a lot of people still active and excited over HL1 mods all the time. When pushed to it's limits the Goldsource engine can be pretty amazing for how old it is.
Commented 13 years ago2011-02-21 06:37:56 UTC Comment #66330
"When pushed to it's limits the Goldsource engine can be pretty amazing for how old it is."

No, it can't. Sorry. Honestly, I've been taking it to its limit a lot lately and all I can think about when I hit that brick wall of having to sacrifice detailing in order to ensure a map runs is "God damn this would be easier in Source."

That said, for the most part I've enjoyed going back to Goldsource. Its simplistic charm does make it fun to develop content for... Right up until you hit that limit.
Commented 13 years ago2011-02-21 12:12:34 UTC Comment #66336
Well like I said "for how old it is" it obliviously can't compete with Source and other new engines but for it's age it's still got new mods and upgrades. Take for example mods that specifically push the limits of it like Hypernova or Half-Life Episode 2. Some pretty high quality content has come from those mods, of course they can't compete with Source but for the Goldsource engine they're pretty well done.

But this is getting off topic, I wasn't talking about how the Goldsource engine compares with others, I was talking about my mapping stuff.

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