Journal #7143

Posted 13 years ago2011-04-04 23:33:33 UTC
You know that feeling, when you are working on something and you get bored of mapping/coding, but you know that when you done, the thing you make will be one of the best things you ever made? That feeling that what you are doing is boring and tedious, but it will be totally worth it? That driving force that compels you to hang in there, grit your teeth and persevere until every little thing is done right?

That feeling is one of the reasons I got into mapping (That and the fact that making maps is interesting). My point is, that this feeling is a great one, weather you hate it or not. I'm not sure about anyone else (I'm probably mad), but I experience this almost every big map I make, weather in Hammer or another mapping program for another game.

I am just putting this out there because I feel that this feeling should be noticed, and respected. I've given in to this feeling so many times, I have a folder full of maps that didn't even get past the 150 brush benchmark. Erfg.

Here's one to those that battle thought the tedious work to get'er'done and make something everyone will be talking about!

5 Comments

Commented 13 years ago2011-04-04 23:44:27 UTC Comment #66987
I acknowledge this, and I admit, I have the same problem.
Commented 13 years ago2011-04-04 23:56:13 UTC Comment #66989
It's true, sometimes I have to push myself to map but once I'm finished I feel a sense of accomplishment that makes it sooo worth the tedious parts.
Commented 13 years ago2011-04-04 23:59:22 UTC Comment #66988
Since I get that feeling, I start to rush at the end and it ends up like crap. Much like the outside area or areas in my map burningoffice.
Commented 13 years ago2011-04-05 05:07:07 UTC Comment #66985
Nah, you're just mad. Lol jk.
Commented 13 years ago2011-04-05 05:53:07 UTC Comment #66986
pshh, my maps take on average 1 year to make. Really gotta keep your eyes on the end product and I really hope you guys don't go 1 map per year like me, or worse... no maps per year..

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