I'm contemplating making a crossfire remake map for halflife one. Such a small simple but fun map. Of course this would be another project amongst many as always for me.
Commented 13 years ago2011-08-10 08:56:45 UTCComment #40289
I was working on one. I postponed it because I had a ton of coding and stuff to do. Well, now, I've got an everything-except-mappers-block, so I might as well continue. I've got some pretty interesting concepts, but no ideas for epic world geometry.
Commented 13 years ago2011-08-10 09:11:33 UTCComment #40290
Yeah, but it's not supposed to be an exact copy. I'm changing it up so it's an upgrade and a remake at the same time. STILL pretty much the same, it just makes more sense. I'm making it an energy research area. Story behind it is that the HECU took over the research area (side with the nuke), and they placed a radio. That radio is the thing used to call the airstrike.
EDIT: Just wanted to say that making it an energy research area allows for a lot of cool effects.
Commented 13 years ago2011-08-10 16:22:12 UTCComment #40285
I've seen some really interesting concepts like a house or Italy style version. Also when I was younger I played some versions where it was the same concept but a totally different map.
I plan on doing the same concept but different map, though some the same.
The concepts are, a base that activates an airstrike of some sort. I could have it a chemical plant zone that releases chemicals or something different. Another concept is the "crossfire" area. Basically just a bunch of structures around a squared aread that players can go in and out jumping around through windows and doors shooting eachother. Elevators make for very quick movement amongst the area and map. I'd probably make it a little bigger. And i'll use nicer textures and whatnot.
While this is what I plan, it may turn into something totally different like you suggested Strojke. Check out and compare my stockhouse map to stalkyard to see what I might kind of do. stockhouse
It's a different floor plan and everything all together but with some of the same concepts as stalkyard. Oh and thanks Strojke, i'll try to live up to awesome for you! I'll post ideas once I get a chance to do some sketches.
I also plan on making the base more chunky and bigger with more ways to get into it. And i'm seeing a big blue screen with sattelites flying around on it. And an interesting transformation to allow you to press the button.
And i'm seeing some eery dark ambient distant hallways
I cant wait to see your plans :>
A cave, the moon, under water, in woods, what not?
Just be creative.
EDIT: Just wanted to say that making it an energy research area allows for a lot of cool effects.
I plan on doing the same concept but different map, though some the same.
The concepts are, a base that activates an airstrike of some sort. I could have it a chemical plant zone that releases chemicals or something different. Another concept is the "crossfire" area. Basically just a bunch of structures around a squared aread that players can go in and out jumping around through windows and doors shooting eachother. Elevators make for very quick movement amongst the area and map. I'd probably make it a little bigger. And i'll use nicer textures and whatnot.
While this is what I plan, it may turn into something totally different like you suggested Strojke. Check out and compare my stockhouse map to stalkyard to see what I might kind of do. stockhouse
It's a different floor plan and everything all together but with some of the same concepts as stalkyard. Oh and thanks Strojke, i'll try to live up to awesome for you! I'll post ideas once I get a chance to do some sketches.
I also plan on making the base more chunky and bigger with more ways to get into it. And i'm seeing a big blue screen with sattelites flying around on it. And an interesting transformation to allow you to press the button.
And i'm seeing some eery dark ambient distant hallways