dexter

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Joined
19th May 2011 (7 years ago2011-05-19 14:48:04 UTC)
Last Visited
3 years ago2015-06-12 10:21:08 UTC
Website
www.moddb.com/mods/hypernova
Occupation
Game Developer (InOrdinate Studios)
Interests
Game Development, Basketball, Cookies
Location
Cairo, Egypt
Languages
English, Arabic, German
Steam Profile
dexter_lolind
Skills
Mapping, Modelling, Programming

My sad, sad steam profile:
User posted image


Hey, I'm Dexter, a game developer at InOrdinate Studios, a company of my own. I'm a huge nerd, and I focus in class. I enjoy playing basketball and soccer at school. I love making video games. I'm creepily thin and tall, and resemble SlenderMan (Except with only 2 arms). I am half-Austrian and half-Egyptian, but was born in Egypt.

HISTORY:
Since the age of 4, I've been gaming. That's when I got Half-Life 1. It was my favorite game. But, one day, I lost it. Oddly enough, this was something good, because, on my hunt to find it again, I got into the world of computers. When I found it again, I was a real gamer, not just a casual one.
At the age of 11, I saw Flash, and started animating (though I sucked), and quickly afterwards started coding. I moved up to HTML, CSS, and Javascript. Soon after THAT, I started mapping for HL. In September 2009 (age 13), I started modelling in 3ds Max, and coding C++. In December 2009, I started my project, HypernovA (read about it in my projects). I also joined Lol Industries, a comic-making company, but soon after went off to make my own game development company, InOrdinate Studios. It's in its early age, but I have big ambitions, including making my own engine (see projects).

WHAT I CAN DO (Game-Development-wise):
Texturing (Not so well)
Modelling
UV Mapping
Animation
Rigging
Concept Art
Mapping
Coding:
HTML
PHP
MySQL
CSS
XML
Javascript
Actionscript
C++
OpenGL

PROJECTS:
HypernovA: Half-Life mod (started Dec '09) http://www.moddb.com/mods/hypernova
Go-Mod: Half-Life mod (started Mid-July)
Grind: Video Game Engine (started May '11) (DELAYED)
Europe in Flames: Video Game based on Grind (started early '11)

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