Commented 12 years ago2012-02-14 00:44:14 UTCComment #57850
Definitely a nice tutorial- but the results don't beat cs_militia's river. Of course, that would take some serious modelling skill to replicate and this is a good looking alternative to it.
Commented 12 years ago2012-02-14 20:10:12 UTCComment #57852
What a mess. What a waste of time is Source. It's no better than GoldSrc, except raised limits. One should move from GoldSrc to new engine only when you'll be able to create stuff like this by digging a hole, putting some rocks around it and just pouring a load of water particles in it.
Commented 12 years ago2012-02-14 21:13:16 UTCComment #57851
Why are you so extreme in most of your statements?
As time passes, the difference of age from GoldSrc to Source will become insignificant. Both engines are old and this community is based around those engines. Consider that :).
Commented 12 years ago2012-02-15 00:42:42 UTCComment #57845
Bruce: no modern engine can do that. None.
That is the type of particle physics that needs top of the line video cards in SLI just to handle the calculations, and even then you could never build a game on top of it.
I'm pretty much halting learning more about source until HL3 drops.
But that's a neat tutorial.
As time passes, the difference of age from GoldSrc to Source will become insignificant. Both engines are old and this community is based around those engines. Consider that :).
That is the type of particle physics that needs top of the line video cards in SLI just to handle the calculations, and even then you could never build a game on top of it.
Your argument makes no sense.