Journal #7794

Posted 11 years ago2012-05-12 20:02:35 UTC
Archie ArchieGoodbye Moonmen
A neat look at the design process of Cendark3 - one of my maps for The Core. Note that this video begins when the map is around 2 days into development already, then continues through three days of additions and tweaks.

I really like this method of showing changes, and I'll definitely be doing it on future maps!
http://youtu.be/qXUMCS1t4xo?hd=1

13 Comments

Commented 11 years ago2012-05-12 20:32:48 UTC Comment #45602
A really nice way to show off changes in development, love to see more :)
Commented 11 years ago2012-05-12 21:10:44 UTC Comment #45604
I like.
Commented 11 years ago2012-05-12 21:11:28 UTC Comment #45599
Looking good.
Commented 11 years ago2012-05-12 21:34:49 UTC Comment #45600
Really cool Archie how are you doing that?

I really dig the lighting in the second sequence.. looks too good to be gs ;)
Commented 11 years ago2012-05-13 06:32:58 UTC Comment #45597
Damn, that's some pro lighting...and the sexiest shadows I've seen in Goldsource oO

Great progress, can't wait to play it!
Commented 11 years ago2012-05-13 14:35:10 UTC Comment #45601
Valve will probably notice this. Hot Damn!
Commented 11 years ago2012-05-13 16:01:37 UTC Comment #45593
Valve Guy: Hey Gabe! Check out this mod! They're doing some pretty cool stuff with GoldSource.
Gabe: That's cute I guess. Bring me some pie. In fact, bring me all the pie.
Commented 11 years ago2012-05-13 16:02:09 UTC Comment #45594
Gabe: You can contact me at Gay Ben...

Srsly though, thanks for the comments. You guys are lovely. <3
Commented 11 years ago2012-05-14 13:38:50 UTC Comment #45592
Cool stuff. Very atmospheric and calm, until that scientist explodes.
Commented 11 years ago2012-05-15 00:01:07 UTC Comment #45603
Nice and atmospheric, expansive, and the new textures are awesome!
Also, where did you get the AR sounds? Did you do them yourselves?
Commented 11 years ago2012-05-15 00:12:38 UTC Comment #45595
The explosion and weapon sounds have all been taken from L4D2. It's one of the very few elements of The Core that we haven't produced ourselves.
Commented 11 years ago2012-05-15 07:02:36 UTC Comment #45598
On second thought, at the last evolution process (with the grunts), I kinda liked those lights at the top of the columns, had a nice mood to it. Sure, the vent shaft gave the area more detail, but they could still be there. Just a little nitpick, everything else is still mind-blowingly awesome ;)
Commented 11 years ago2012-05-16 00:13:55 UTC Comment #45596
The lights are still there, you just can't see them from that angle anymore!

Thanks a lot for the comment <3

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