Hey there;
I'm still practicing Source mapping and modeling.
Here are several WIP screenshots from my not so very secret Source mod/game;
They are a bit dull at the moment, more debris/pipes/vents/wires etc. to come, but do tell me what you think anyway (:
you try csgo sdk yet?
For the screenshots themselves, there seems to be something weird going on with the lighting and textures. Maybe the texture resolution is wrong? I can't put my finger on it but it just seems off.
The heavy aliasing doesn't do it many favours, either - turn your settings up to maximum!
Oh, that was me Penguinboy, you can still change it if you want. Because I'm not familiar with the code.
The texture resolutions are 2048x2048 mostly DXT1 with a lot of normal mapping, but there is also color correction with change on "levels" and "brightness" to increase the contrast between the dark and lit places. Does it look weird as in bad weird? Or non-realistic weird? I wanted it to be a bit mystical. I'm using Source 2007 by the way.
@Striker; Yes, I want the player to feel a bit uneasy and curious throughout the map.
BTW, The image code is:
SUPRISE MOTHA F***ER!
It looks really great! I want to see the final map too. :3
@Elliot: Actually, it is quite the opposite. After checking all the materials, I noticed the reflectivity of most (vmt) materials are too low. That is why it creates a bit of unrealistic lighting, in all screenshots. I'll set them back to their default values and reupload the same scenes.
And also thanks for the feedback (:
Confined and spooky.